Does Fiery Cannonade affect Wayfaring Temple
Wayfaring Temple says:
Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)
My opponent had Wayfaring Temple out and it was a 4/4. I played Fiery Cannonade which deals 2 damage to each non-pirate creature, and it killed off 2 of the creatures making Wayfaring Temple lose two power and toughness making it back to a 2/2. Would Wayfaring Temple die from the two damage is was already dealt or does it revert back to a 2/2? Help please.
magic-the-gathering
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Wayfaring Temple says:
Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)
My opponent had Wayfaring Temple out and it was a 4/4. I played Fiery Cannonade which deals 2 damage to each non-pirate creature, and it killed off 2 of the creatures making Wayfaring Temple lose two power and toughness making it back to a 2/2. Would Wayfaring Temple die from the two damage is was already dealt or does it revert back to a 2/2? Help please.
magic-the-gathering
1
Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
1
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago
add a comment |
Wayfaring Temple says:
Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)
My opponent had Wayfaring Temple out and it was a 4/4. I played Fiery Cannonade which deals 2 damage to each non-pirate creature, and it killed off 2 of the creatures making Wayfaring Temple lose two power and toughness making it back to a 2/2. Would Wayfaring Temple die from the two damage is was already dealt or does it revert back to a 2/2? Help please.
magic-the-gathering
Wayfaring Temple says:
Wayfaring Temple’s power and toughness are each equal to the number of creatures you control.
Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that’s a copy of a creature token you control.)
My opponent had Wayfaring Temple out and it was a 4/4. I played Fiery Cannonade which deals 2 damage to each non-pirate creature, and it killed off 2 of the creatures making Wayfaring Temple lose two power and toughness making it back to a 2/2. Would Wayfaring Temple die from the two damage is was already dealt or does it revert back to a 2/2? Help please.
magic-the-gathering
magic-the-gathering
edited 9 hours ago
doppelgreener
15.7k854120
15.7k854120
asked 14 hours ago
Lone WolfLone Wolf
709
709
1
Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
1
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago
add a comment |
1
Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
1
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago
1
1
Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
1
1
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago
add a comment |
2 Answers
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The Wayfaring Temple will die.
When Fiery Cannonade resolves, it deals 2 damage to each non-pirate creature, which in this case is 2 damage to Wayfaring Temple, 2 damage to creature A, 2 damage to creature B, and 2 damage to creature C. When state-based actions are checked, creatures A and B die because they have as much damage as toughness. Because state-based actions caused something to happen, they are checked again. This time, Wayfaring Temple is a 2/2 with 2 damage, so it dies as well.
- State-Based Actions
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Damage only wears off at the end of the turn; so if it survived, it would have 0 damage at the start of the next turn. But it still has that 2 damage for the rest of the current turn.
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
add a comment |
Yes. the Wayfaring Temple would die.
What happens is this, their temple is a 4/4 with no damage when the spell is cast because your opponent had 3 other creatures in play at the time. Since the temple is not a pirate, it takes two damage like everything else. Creatures with more damage on them than their toughness are sent to the graveyard as a state based action(SBA). Here's the relevant rule:
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
When SBAs are checked after Cannonade resolves, the two creatures with 2 or less toughness die due to this rule, but Wayfaring Temple does not. This is because at that point he is still a 4/4, since the other two are still alive. Because something happened as a result of SBAs, the SBA check is done again:
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
During this second round of SBA checks, Wayfairing temple is now a 2/2 due to the deaths of the other creatures with 2 damage on it, following 704.5g it dies during this round of checks. The fact that they die in different SBA rounds may matter, if one of the creatures that died in the first round of checks was something like Deathgreeter, it would not see the temple die. There would be a third round of SBA checks which, based on the information given, would do nothing and priority would pass back to the active player.
Note there are no "counters" involved in wayfaring temple, it's power is set by a characteristic defining ability.
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
add a comment |
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2 Answers
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2 Answers
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The Wayfaring Temple will die.
When Fiery Cannonade resolves, it deals 2 damage to each non-pirate creature, which in this case is 2 damage to Wayfaring Temple, 2 damage to creature A, 2 damage to creature B, and 2 damage to creature C. When state-based actions are checked, creatures A and B die because they have as much damage as toughness. Because state-based actions caused something to happen, they are checked again. This time, Wayfaring Temple is a 2/2 with 2 damage, so it dies as well.
- State-Based Actions
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Damage only wears off at the end of the turn; so if it survived, it would have 0 damage at the start of the next turn. But it still has that 2 damage for the rest of the current turn.
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
add a comment |
The Wayfaring Temple will die.
When Fiery Cannonade resolves, it deals 2 damage to each non-pirate creature, which in this case is 2 damage to Wayfaring Temple, 2 damage to creature A, 2 damage to creature B, and 2 damage to creature C. When state-based actions are checked, creatures A and B die because they have as much damage as toughness. Because state-based actions caused something to happen, they are checked again. This time, Wayfaring Temple is a 2/2 with 2 damage, so it dies as well.
- State-Based Actions
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Damage only wears off at the end of the turn; so if it survived, it would have 0 damage at the start of the next turn. But it still has that 2 damage for the rest of the current turn.
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
add a comment |
The Wayfaring Temple will die.
When Fiery Cannonade resolves, it deals 2 damage to each non-pirate creature, which in this case is 2 damage to Wayfaring Temple, 2 damage to creature A, 2 damage to creature B, and 2 damage to creature C. When state-based actions are checked, creatures A and B die because they have as much damage as toughness. Because state-based actions caused something to happen, they are checked again. This time, Wayfaring Temple is a 2/2 with 2 damage, so it dies as well.
- State-Based Actions
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Damage only wears off at the end of the turn; so if it survived, it would have 0 damage at the start of the next turn. But it still has that 2 damage for the rest of the current turn.
The Wayfaring Temple will die.
When Fiery Cannonade resolves, it deals 2 damage to each non-pirate creature, which in this case is 2 damage to Wayfaring Temple, 2 damage to creature A, 2 damage to creature B, and 2 damage to creature C. When state-based actions are checked, creatures A and B die because they have as much damage as toughness. Because state-based actions caused something to happen, they are checked again. This time, Wayfaring Temple is a 2/2 with 2 damage, so it dies as well.
- State-Based Actions
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
Damage only wears off at the end of the turn; so if it survived, it would have 0 damage at the start of the next turn. But it still has that 2 damage for the rest of the current turn.
edited 8 hours ago
answered 14 hours ago
GendoIkariGendoIkari
43k389164
43k389164
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
add a comment |
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
Thank you guys I knew it hahaha. LMAO
– Lone Wolf
14 hours ago
add a comment |
Yes. the Wayfaring Temple would die.
What happens is this, their temple is a 4/4 with no damage when the spell is cast because your opponent had 3 other creatures in play at the time. Since the temple is not a pirate, it takes two damage like everything else. Creatures with more damage on them than their toughness are sent to the graveyard as a state based action(SBA). Here's the relevant rule:
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
When SBAs are checked after Cannonade resolves, the two creatures with 2 or less toughness die due to this rule, but Wayfaring Temple does not. This is because at that point he is still a 4/4, since the other two are still alive. Because something happened as a result of SBAs, the SBA check is done again:
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
During this second round of SBA checks, Wayfairing temple is now a 2/2 due to the deaths of the other creatures with 2 damage on it, following 704.5g it dies during this round of checks. The fact that they die in different SBA rounds may matter, if one of the creatures that died in the first round of checks was something like Deathgreeter, it would not see the temple die. There would be a third round of SBA checks which, based on the information given, would do nothing and priority would pass back to the active player.
Note there are no "counters" involved in wayfaring temple, it's power is set by a characteristic defining ability.
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
add a comment |
Yes. the Wayfaring Temple would die.
What happens is this, their temple is a 4/4 with no damage when the spell is cast because your opponent had 3 other creatures in play at the time. Since the temple is not a pirate, it takes two damage like everything else. Creatures with more damage on them than their toughness are sent to the graveyard as a state based action(SBA). Here's the relevant rule:
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
When SBAs are checked after Cannonade resolves, the two creatures with 2 or less toughness die due to this rule, but Wayfaring Temple does not. This is because at that point he is still a 4/4, since the other two are still alive. Because something happened as a result of SBAs, the SBA check is done again:
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
During this second round of SBA checks, Wayfairing temple is now a 2/2 due to the deaths of the other creatures with 2 damage on it, following 704.5g it dies during this round of checks. The fact that they die in different SBA rounds may matter, if one of the creatures that died in the first round of checks was something like Deathgreeter, it would not see the temple die. There would be a third round of SBA checks which, based on the information given, would do nothing and priority would pass back to the active player.
Note there are no "counters" involved in wayfaring temple, it's power is set by a characteristic defining ability.
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
add a comment |
Yes. the Wayfaring Temple would die.
What happens is this, their temple is a 4/4 with no damage when the spell is cast because your opponent had 3 other creatures in play at the time. Since the temple is not a pirate, it takes two damage like everything else. Creatures with more damage on them than their toughness are sent to the graveyard as a state based action(SBA). Here's the relevant rule:
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
When SBAs are checked after Cannonade resolves, the two creatures with 2 or less toughness die due to this rule, but Wayfaring Temple does not. This is because at that point he is still a 4/4, since the other two are still alive. Because something happened as a result of SBAs, the SBA check is done again:
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
During this second round of SBA checks, Wayfairing temple is now a 2/2 due to the deaths of the other creatures with 2 damage on it, following 704.5g it dies during this round of checks. The fact that they die in different SBA rounds may matter, if one of the creatures that died in the first round of checks was something like Deathgreeter, it would not see the temple die. There would be a third round of SBA checks which, based on the information given, would do nothing and priority would pass back to the active player.
Note there are no "counters" involved in wayfaring temple, it's power is set by a characteristic defining ability.
Yes. the Wayfaring Temple would die.
What happens is this, their temple is a 4/4 with no damage when the spell is cast because your opponent had 3 other creatures in play at the time. Since the temple is not a pirate, it takes two damage like everything else. Creatures with more damage on them than their toughness are sent to the graveyard as a state based action(SBA). Here's the relevant rule:
704.5g If a creature has toughness greater than 0, and the total damage marked on it is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed. Regeneration can replace this event.
When SBAs are checked after Cannonade resolves, the two creatures with 2 or less toughness die due to this rule, but Wayfaring Temple does not. This is because at that point he is still a 4/4, since the other two are still alive. Because something happened as a result of SBAs, the SBA check is done again:
704.3. Whenever a player would get priority (see rule 116, "Timing and Priority"), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated
During this second round of SBA checks, Wayfairing temple is now a 2/2 due to the deaths of the other creatures with 2 damage on it, following 704.5g it dies during this round of checks. The fact that they die in different SBA rounds may matter, if one of the creatures that died in the first round of checks was something like Deathgreeter, it would not see the temple die. There would be a third round of SBA checks which, based on the information given, would do nothing and priority would pass back to the active player.
Note there are no "counters" involved in wayfaring temple, it's power is set by a characteristic defining ability.
edited 13 hours ago
answered 14 hours ago
AndrewAndrew
4,041531
4,041531
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
add a comment |
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
Thank you I thought it died but it was unclear because damage is dealt simultaneously so I wasn't sure but thank you guys.
– Lone Wolf
14 hours ago
add a comment |
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Let us continue this discussion in chat.
– Lone Wolf
14 hours ago
1
I have cleared out the comments because the issue under discussion appears to have been resolved, and the relevant edits were made to the question. If any more discussion is necessary it can continue in the linked chat room.
– murgatroid99♦
9 hours ago