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Showing posts from February 22, 2019

Pelasgi

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Pelasgi (Graece: Πελασγοί ) a quibusdam scriptoribus Graecis homines appellati sunt, qui sive iam ante adventum Graecorum Graeciam inhabitaverant sive maiores ipsorum Graecorum erant [1] . In Italiam quoque migrasse Pelasgos mythographi finxerunt, dum origines historiae Romanae cum Graecis rebus connectere cupiunt [2] . Scientia hodierna interdum nomine Pelasgis ad praehistoricas Paeninsulae Balcanicae gentes denotandas utitur, quae Graece non locutae sunt. An umquam distincta gens Pelasgorum re vera fuerit dubitatur. Bibliographia | Dominicus Briquel, Les Pélasges en Italie: recherches sur l'histoire de la légende . - École française de Rome, 1984. - (Bibliothèque des Écoles françaises d'Athènes et de Rome ; 252). Ellis Hesselmeyer: Die Pelasgerfrage und ihre Lösbarkeit. Franz Fues, 1890. F. Lochner-Hüttenbach: Die Pelasger (Arbeiten aus dem Institut für vergleichende Sprachwissenschaft in Graz). Vindobonae 1960. Notae | ↑ Strabo, Geographica V.2.4 ↑

How do I make my single-minded character more interested in the main story?

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13 1 $begingroup$ Currently, I'm playing a campaign with a couple of friends and we're about 5 sessions in. My character has a single purpose, which is saving his mother who has disappeared. For that reason my character has traveled a long way, to the place where the story my DM picked out, starts off. My Problem My character was designed to be a loner assassin type, and his purpose in life at this point is saving his mother - who has suddenly disappeared and is, of course, very important to him. This makes random goblins or a succubus seem like someone else's problem even though these were put in the story to make the party come together . The party The party has six members, including myself. So far my DM has not given my character any reason to stick with the party. He has given my chara