Does a Kineticist's electric blast conduct like normal electricity?
$begingroup$
I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.
My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.
This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)
By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.
I would like to know what the Pathfinder boffins think about this ruling.
pathfinder kineticist
New contributor
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add a comment |
$begingroup$
I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.
My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.
This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)
By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.
I would like to know what the Pathfinder boffins think about this ruling.
pathfinder kineticist
New contributor
$endgroup$
1
$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago
add a comment |
$begingroup$
I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.
My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.
This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)
By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.
I would like to know what the Pathfinder boffins think about this ruling.
pathfinder kineticist
New contributor
$endgroup$
I'm playing a kineticist, currently Level 3, and I'm using electric blasts as my primary attack.
My DM has ruled, and I don't exactly disagree, that when I attack an enemy using an electric blast, that any other player making contact with my target will receive the blast damage as well.
This has made me accidentally kill a teammate who was grappled by a manticore. (He was unconscious and dying.)
By extension, if 2 enemies were standing in a puddle of water or were submerged, and I attacked one, would the other receive the damage as well.
I would like to know what the Pathfinder boffins think about this ruling.
pathfinder kineticist
pathfinder kineticist
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edited 4 hours ago
V2Blast
21.9k366139
21.9k366139
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asked 19 hours ago
Juan OttoJuan Otto
461
461
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$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago
add a comment |
1
$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago
1
1
$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago
$begingroup$
Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
No, Pathfinder has no rules about electricity conducting between multiple creatures
There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
And Lightning Bolt says:
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:
You shoot an arc of electricity to shock a single foe.
All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.
Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.
If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.
$endgroup$
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
add a comment |
$begingroup$
By RAW, magical electricity does not conduct that way.
Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.
Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater
As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:
All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.
For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.
Blast Type: energy; Damage electricity
You shoot an arc of electricity to shock a single foe.
Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
On the other hand, the GM's ruling takes priority.
Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:
Some spells might function differently underwater, subject to GM discretion.
$endgroup$
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
add a comment |
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2 Answers
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$begingroup$
No, Pathfinder has no rules about electricity conducting between multiple creatures
There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
And Lightning Bolt says:
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:
You shoot an arc of electricity to shock a single foe.
All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.
Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.
If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.
$endgroup$
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
add a comment |
$begingroup$
No, Pathfinder has no rules about electricity conducting between multiple creatures
There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
And Lightning Bolt says:
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:
You shoot an arc of electricity to shock a single foe.
All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.
Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.
If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.
$endgroup$
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
add a comment |
$begingroup$
No, Pathfinder has no rules about electricity conducting between multiple creatures
There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
And Lightning Bolt says:
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:
You shoot an arc of electricity to shock a single foe.
All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.
Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.
If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.
$endgroup$
No, Pathfinder has no rules about electricity conducting between multiple creatures
There is no general rule about electricity damage that affords it any kind of conductive property. If an effect has the potential to affect multiple targets, that's always explicit, either because it produces an area of effect or because it specifically describes affecting multiple targets. For instance, Chain Lightning has the target parameter:
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
And Lightning Bolt says:
You release a powerful stroke of electrical energy that deals 1d6 points of electricity damage per caster level (maximum 10d6) to each creature within its area.
By contrast, the Electric Blast simple kinetic blast power of an Aerokineticist explicitly affects only a single target:
You shoot an arc of electricity to shock a single foe.
All of the simple kinetic blasts include some wording that specifies a single target. If you want an electric blast that does affect multiple targets, the Kineticist's rules offer a way to do it: modify your blast with the chain infusion, which allows you to daisy-chain the effect across multiple targets.
Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator. The visual of an electrified puddle shocking anyone who comes into contact with it is a hollywood/videogame fantasy; the real danger of water around electricity is that most water is a somewhat better conductor of electricity than common materials, and so if you are wet or in water you present a more conductive path to ground than you otherwise would and are more likely to be struck by lightning/arcing electricity.
If your group wants to homebrew some new rules about how electricity damage works, that is of course up to you; it doesn't hurt so long as everyone is having fun. However, as you've seen, it will make using electricity-based attacks more complex, and that might end up being ultimately detrimental to your fun if your primary attack mode is an electric blast.
edited 18 hours ago
answered 18 hours ago
CarcerCarcer
23.5k470127
23.5k470127
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
add a comment |
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
"Realistically, electricity doesn't actually conduct very well through people; following a path of least resistance, it generally goes straight to the ground unless impeded by a decent insulator." This is inaccurate, at least partially. Shoes/boots provide enough insulation in most situations to turn a series of people into a voltage divider circuit. See bored people being shocked by electric fences for proof.
$endgroup$
– Ifusaso
8 hours ago
1
1
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
That's not even accounting for if the fantasy adventurers' armor and such is more conductive than they are themselves.
$endgroup$
– Ifusaso
8 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso I'd class modern shoes/boots as a "decent insulator" personally. Point remains that it's quite unlikely that for a given individual being shocked that the path of least resistance to the ground from them goes through anyone else.
$endgroup$
– Carcer
4 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
$begingroup$
@Ifusaso Now I have weird image of an manticore wearing modern shoes. Takes puss in boots to the next level, but I doubt that's the monster they encountered ;)
$endgroup$
– Mołot
3 hours ago
add a comment |
$begingroup$
By RAW, magical electricity does not conduct that way.
Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.
Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater
As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:
All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.
For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.
Blast Type: energy; Damage electricity
You shoot an arc of electricity to shock a single foe.
Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
On the other hand, the GM's ruling takes priority.
Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:
Some spells might function differently underwater, subject to GM discretion.
$endgroup$
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
add a comment |
$begingroup$
By RAW, magical electricity does not conduct that way.
Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.
Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater
As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:
All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.
For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.
Blast Type: energy; Damage electricity
You shoot an arc of electricity to shock a single foe.
Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
On the other hand, the GM's ruling takes priority.
Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:
Some spells might function differently underwater, subject to GM discretion.
$endgroup$
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
add a comment |
$begingroup$
By RAW, magical electricity does not conduct that way.
Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.
Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater
As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:
All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.
For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.
Blast Type: energy; Damage electricity
You shoot an arc of electricity to shock a single foe.
Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
On the other hand, the GM's ruling takes priority.
Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:
Some spells might function differently underwater, subject to GM discretion.
$endgroup$
By RAW, magical electricity does not conduct that way.
Pathfinder is not meant as a physics simulator. According to the Aquatic Adventures Campaign Setting, magical electricity does not behave like natural electricity.
Electricity Spells: While normal electricity, such as that from a natural thunderstorm, tends to disperse in all directions underwater, magical electricity spells hold their integrity enough to have normal effects underwater
As a caveat, this quote (page 46) refers to electricity spells, whereas the kineticist's Kinetic Blast is a supernatural effect rather than a spell. However, the Kinetic Blast is still magical:
All damage from a kinetic blast is treated as magic for the purpose of bypassing damage reduction.
For the Air element, your energy blast option is Electric Blast, which does not mention anything about the electricity conducting through water or creatures.
Blast Type: energy; Damage electricity
You shoot an arc of electricity to shock a single foe.
Lastly, from the description of the aerokineticist, it seems like a fair assumption that they can control the behavior of their own electricity.
Kineticists who focus on the element of air are called aerokineticists. Aerokineticists often control air flow or electricity, specializing in mobility and ranged combat.
On the other hand, the GM's ruling takes priority.
Aquatic physics tend to have confusing implications with Pathfinder's game mechanics, so the GM can houserule that the kineticist's electricity behaves the way that you've described. The RAW has a similar precedent for GM fiat:
Some spells might function differently underwater, subject to GM discretion.
answered 18 hours ago
MikeQMikeQ
12.8k52778
12.8k52778
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
add a comment |
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
1
1
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
$begingroup$
In the real world you can't aim lightning. Any setting that allows lightning to be aimed and contained is already breaking physics. Handwave one and handwave them all.
$endgroup$
– Mindwin
11 hours ago
add a comment |
Juan Otto is a new contributor. Be nice, and check out our Code of Conduct.
Juan Otto is a new contributor. Be nice, and check out our Code of Conduct.
Juan Otto is a new contributor. Be nice, and check out our Code of Conduct.
Juan Otto is a new contributor. Be nice, and check out our Code of Conduct.
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Related question about magic electricity conduction—as noted there, you don’t want it to.
$endgroup$
– KRyan
12 hours ago