How does Q-Learning deal with mixed strategies?












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I'm trying to understand how Q-learning deals with games where the optimal policy is a mixed strategy. The Bellman equation says that you should choose $max_a(Q(s,a))$ but this implies a single unique action for each $s$. Is Q-learning just not appropriate if you believe that the problem has a mixed strategy?










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    I'm trying to understand how Q-learning deals with games where the optimal policy is a mixed strategy. The Bellman equation says that you should choose $max_a(Q(s,a))$ but this implies a single unique action for each $s$. Is Q-learning just not appropriate if you believe that the problem has a mixed strategy?










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    This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.


















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      I'm trying to understand how Q-learning deals with games where the optimal policy is a mixed strategy. The Bellman equation says that you should choose $max_a(Q(s,a))$ but this implies a single unique action for each $s$. Is Q-learning just not appropriate if you believe that the problem has a mixed strategy?










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      I'm trying to understand how Q-learning deals with games where the optimal policy is a mixed strategy. The Bellman equation says that you should choose $max_a(Q(s,a))$ but this implies a single unique action for each $s$. Is Q-learning just not appropriate if you believe that the problem has a mixed strategy?







      machine-learning reinforcement-learning q-learning






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      edited Dec 20 '18 at 19:37







      Thomas Johnson

















      asked Dec 20 '18 at 17:48









      Thomas JohnsonThomas Johnson

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      bumped to the homepage by Community 6 hours ago


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          One possibility is to use softmax and choose each action a randomly with probabiliy $p = frac{exp(Q(s,a))}{sum_a exp(Q(s,a))}$. I don't thinks it is still Q-learning though.






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            One possibility is to use softmax and choose each action a randomly with probabiliy $p = frac{exp(Q(s,a))}{sum_a exp(Q(s,a))}$. I don't thinks it is still Q-learning though.






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              $begingroup$

              One possibility is to use softmax and choose each action a randomly with probabiliy $p = frac{exp(Q(s,a))}{sum_a exp(Q(s,a))}$. I don't thinks it is still Q-learning though.






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                $begingroup$

                One possibility is to use softmax and choose each action a randomly with probabiliy $p = frac{exp(Q(s,a))}{sum_a exp(Q(s,a))}$. I don't thinks it is still Q-learning though.






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                $endgroup$



                One possibility is to use softmax and choose each action a randomly with probabiliy $p = frac{exp(Q(s,a))}{sum_a exp(Q(s,a))}$. I don't thinks it is still Q-learning though.







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                answered Dec 20 '18 at 22:29









                Robin NicoleRobin Nicole

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