Opacity of an object in 2.8
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I am trying to change the opacity or alpha of an object so its see-through in 2.8. How do I do this? I can't seem to get to figure out how in 2.8. Example of what I am trying to do is below.


transparency
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add a comment |
$begingroup$
I am trying to change the opacity or alpha of an object so its see-through in 2.8. How do I do this? I can't seem to get to figure out how in 2.8. Example of what I am trying to do is below.


transparency
$endgroup$
add a comment |
$begingroup$
I am trying to change the opacity or alpha of an object so its see-through in 2.8. How do I do this? I can't seem to get to figure out how in 2.8. Example of what I am trying to do is below.


transparency
$endgroup$
I am trying to change the opacity or alpha of an object so its see-through in 2.8. How do I do this? I can't seem to get to figure out how in 2.8. Example of what I am trying to do is below.


transparency
transparency
asked 5 hours ago
Mark IvanowskiMark Ivanowski
361
361
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1 Answer
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$begingroup$

The setup is very basic. One thing to note is that I've used Wireframe modifier with second material.
Material
Just a mix between Transparent and Emission which is added for colorization and "nicer" visibility.

Material setup
First slot is above material for transparent object, second is for wireframe.
Most important thing here is to set Blend Mode Type as Alpha Blend.

Modifier
In Wireframe modifier set Material offset to 1 to be able to use material from second slot. Also set wireframe Offset to -1. It will hide wireframe object in main object.

$endgroup$
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1 Answer
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active
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$

The setup is very basic. One thing to note is that I've used Wireframe modifier with second material.
Material
Just a mix between Transparent and Emission which is added for colorization and "nicer" visibility.

Material setup
First slot is above material for transparent object, second is for wireframe.
Most important thing here is to set Blend Mode Type as Alpha Blend.

Modifier
In Wireframe modifier set Material offset to 1 to be able to use material from second slot. Also set wireframe Offset to -1. It will hide wireframe object in main object.

$endgroup$
add a comment |
$begingroup$

The setup is very basic. One thing to note is that I've used Wireframe modifier with second material.
Material
Just a mix between Transparent and Emission which is added for colorization and "nicer" visibility.

Material setup
First slot is above material for transparent object, second is for wireframe.
Most important thing here is to set Blend Mode Type as Alpha Blend.

Modifier
In Wireframe modifier set Material offset to 1 to be able to use material from second slot. Also set wireframe Offset to -1. It will hide wireframe object in main object.

$endgroup$
add a comment |
$begingroup$

The setup is very basic. One thing to note is that I've used Wireframe modifier with second material.
Material
Just a mix between Transparent and Emission which is added for colorization and "nicer" visibility.

Material setup
First slot is above material for transparent object, second is for wireframe.
Most important thing here is to set Blend Mode Type as Alpha Blend.

Modifier
In Wireframe modifier set Material offset to 1 to be able to use material from second slot. Also set wireframe Offset to -1. It will hide wireframe object in main object.

$endgroup$

The setup is very basic. One thing to note is that I've used Wireframe modifier with second material.
Material
Just a mix between Transparent and Emission which is added for colorization and "nicer" visibility.

Material setup
First slot is above material for transparent object, second is for wireframe.
Most important thing here is to set Blend Mode Type as Alpha Blend.

Modifier
In Wireframe modifier set Material offset to 1 to be able to use material from second slot. Also set wireframe Offset to -1. It will hide wireframe object in main object.

answered 3 hours ago
cgslavcgslav
13.4k11356
13.4k11356
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