What are some ways to render a DDPG autonomous quadcopter like openai gym?












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I completed the Udacity nanodegree in Deep Learning but found the final project to be extremely difficult since the only visual feedback were from plots via matplotlib (rotor speeds, x/y/z coordinates, x/y/z velocity, etc). Is there any way to render the learning per episode as done in openai gym?



A quick search for Python game engines only confused me more in terms of which one to use.



Here is a link to the final project, ie. fly a quadcopter using DDPG algorithm: https://github.com/udacity/RL-Quadcopter-2



It has a physics_sim.py, task.py, agent.py and a main ipynb notebook.










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    $begingroup$


    I completed the Udacity nanodegree in Deep Learning but found the final project to be extremely difficult since the only visual feedback were from plots via matplotlib (rotor speeds, x/y/z coordinates, x/y/z velocity, etc). Is there any way to render the learning per episode as done in openai gym?



    A quick search for Python game engines only confused me more in terms of which one to use.



    Here is a link to the final project, ie. fly a quadcopter using DDPG algorithm: https://github.com/udacity/RL-Quadcopter-2



    It has a physics_sim.py, task.py, agent.py and a main ipynb notebook.










    share|improve this question







    New contributor




    flexitarian33 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







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      $begingroup$


      I completed the Udacity nanodegree in Deep Learning but found the final project to be extremely difficult since the only visual feedback were from plots via matplotlib (rotor speeds, x/y/z coordinates, x/y/z velocity, etc). Is there any way to render the learning per episode as done in openai gym?



      A quick search for Python game engines only confused me more in terms of which one to use.



      Here is a link to the final project, ie. fly a quadcopter using DDPG algorithm: https://github.com/udacity/RL-Quadcopter-2



      It has a physics_sim.py, task.py, agent.py and a main ipynb notebook.










      share|improve this question







      New contributor




      flexitarian33 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I completed the Udacity nanodegree in Deep Learning but found the final project to be extremely difficult since the only visual feedback were from plots via matplotlib (rotor speeds, x/y/z coordinates, x/y/z velocity, etc). Is there any way to render the learning per episode as done in openai gym?



      A quick search for Python game engines only confused me more in terms of which one to use.



      Here is a link to the final project, ie. fly a quadcopter using DDPG algorithm: https://github.com/udacity/RL-Quadcopter-2



      It has a physics_sim.py, task.py, agent.py and a main ipynb notebook.







      visualization reinforcement-learning






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      flexitarian33 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











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