Rendered textures different to 3D View












2












$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question









New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    4 hours ago










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    3 hours ago










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    3 hours ago










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    3 hours ago
















2












$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question









New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    4 hours ago










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    3 hours ago










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    3 hours ago










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    3 hours ago














2












2








2





$begingroup$


enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.










share|improve this question









New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




enter image description here



I UV smart unwrapped the model to a layout and applied the relevant materials and textures. In 3D View, the textures look fine (as shown above). However on rendering, the brick and wood textures become distorted (see below) (notice the roof is fine). What is the cause of this?



enter image description here



I have been asked to detail the process by which I apply a material / texture so here it goes. Firstly, I smart unwrapped the model as shown.



enter image description here



enter image description here



I then create a new material (in this case a brick material).



enter image description here



I then add my brick texture to the material as shown:



enter image description here



I do some mapping of the X/Y coordinates in order to resize my image texture to fit the face.



enter image description here



Finally I select the face to which I wish to apply the material and hit assign.



enter image description here



Occassionally, the bricks will have the wrong rotation and so I will rotate the UV island within the UV layout in order to have the brick texture rotate into the correct position.



In 3D view, the textures look perfect, when rendered, something is going very wrong.







rendering texturing materials






share|improve this question









New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 3 hours ago







Jordan













New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 4 hours ago









JordanJordan

1436




1436




New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    4 hours ago










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    3 hours ago










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    3 hours ago










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    3 hours ago


















  • $begingroup$
    It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
    $endgroup$
    – cegaton
    4 hours ago










  • $begingroup$
    @cegaton - Okay, i've updated.
    $endgroup$
    – Jordan
    3 hours ago










  • $begingroup$
    In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
    $endgroup$
    – cegaton
    3 hours ago










  • $begingroup$
    @cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
    $endgroup$
    – Jordan
    3 hours ago
















$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
4 hours ago




$begingroup$
It looks like you are using the wrong texture coordinates. It would help if you added images that show how the material is created and what your UVs look like. Please use the edit link at the bottom of your question (i.stack.imgur.com/lXFuK.png) and add more information on how you set up your project. Add images that might help us understand your scene and settings.
$endgroup$
– cegaton
4 hours ago












$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago




$begingroup$
@cegaton - Okay, i've updated.
$endgroup$
– Jordan
3 hours ago












$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago




$begingroup$
In the Mapping UV map section, under Coordinates, there is an empty box for Map. Set the correct UV map for the walls there.
$endgroup$
– cegaton
3 hours ago












$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago




$begingroup$
@cegaton - Thanks Cegaton. I've just found the problem. I'll post the solution.
$endgroup$
– Jordan
3 hours ago










1 Answer
1






active

oldest

votes


















3












$begingroup$

After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



Example:



Bricks (distorted) was:



enter image description here



Roof (not distorted) was:



enter image description here






share|improve this answer








New contributor




Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$













    Your Answer





    StackExchange.ifUsing("editor", function () {
    return StackExchange.using("mathjaxEditing", function () {
    StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix) {
    StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
    });
    });
    }, "mathjax-editing");

    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "502"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });






    Jordan is a new contributor. Be nice, and check out our Code of Conduct.










    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134743%2frendered-textures-different-to-3d-view%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3












    $begingroup$

    After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



    Example:



    Bricks (distorted) was:



    enter image description here



    Roof (not distorted) was:



    enter image description here






    share|improve this answer








    New contributor




    Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$


















      3












      $begingroup$

      After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



      Example:



      Bricks (distorted) was:



      enter image description here



      Roof (not distorted) was:



      enter image description here






      share|improve this answer








      New contributor




      Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$
















        3












        3








        3





        $begingroup$

        After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



        Example:



        Bricks (distorted) was:



        enter image description here



        Roof (not distorted) was:



        enter image description here






        share|improve this answer








        New contributor




        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$



        After some playing around, I've identified my mistake. The XYZ coordinates under 'Mapping' in the texture properties were different for the distorted textures. I corrected these so that the order of the XYZ is the same for all textures. The image now renders correctly.



        Example:



        Bricks (distorted) was:



        enter image description here



        Roof (not distorted) was:



        enter image description here







        share|improve this answer








        New contributor




        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer






        New contributor




        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered 3 hours ago









        JordanJordan

        1436




        1436




        New contributor




        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.





        New contributor





        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        Jordan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






















            Jordan is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            Jordan is a new contributor. Be nice, and check out our Code of Conduct.













            Jordan is a new contributor. Be nice, and check out our Code of Conduct.












            Jordan is a new contributor. Be nice, and check out our Code of Conduct.
















            Thanks for contributing an answer to Blender Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            Use MathJax to format equations. MathJax reference.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f134743%2frendered-textures-different-to-3d-view%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            How to label and detect the document text images

            Vallis Paradisi

            Tabula Rosettana