What are the chase lights under Star Trek viewscreens for?





.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty{ margin-bottom:0;
}







20















Under the viewscreen on many Federation starships, there are a series of lights that constantly run through a chase or 'marching ants' pattern. What's the reason for these lights? Are they status indicators or some part of the viewscreen projection system?










share|improve this question




















  • 17





    I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

    – DVK-on-Ahch-To
    Oct 12 '12 at 1:19






  • 1





    I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

    – eidylon
    Oct 12 '12 at 2:37






  • 3





    Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

    – user1129682
    Oct 12 '12 at 22:07











  • @user1129682 Looky here

    – ApproachingDarknessFish
    Apr 30 '17 at 19:51











  • @ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

    – user1129682
    May 2 '17 at 12:29


















20















Under the viewscreen on many Federation starships, there are a series of lights that constantly run through a chase or 'marching ants' pattern. What's the reason for these lights? Are they status indicators or some part of the viewscreen projection system?










share|improve this question




















  • 17





    I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

    – DVK-on-Ahch-To
    Oct 12 '12 at 1:19






  • 1





    I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

    – eidylon
    Oct 12 '12 at 2:37






  • 3





    Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

    – user1129682
    Oct 12 '12 at 22:07











  • @user1129682 Looky here

    – ApproachingDarknessFish
    Apr 30 '17 at 19:51











  • @ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

    – user1129682
    May 2 '17 at 12:29














20












20








20








Under the viewscreen on many Federation starships, there are a series of lights that constantly run through a chase or 'marching ants' pattern. What's the reason for these lights? Are they status indicators or some part of the viewscreen projection system?










share|improve this question
















Under the viewscreen on many Federation starships, there are a series of lights that constantly run through a chase or 'marching ants' pattern. What's the reason for these lights? Are they status indicators or some part of the viewscreen projection system?







star-trek star-trek-tng star-trek-ds9 star-trek-voyager star-trek-tos






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Apr 30 '17 at 19:26









Valorum

415k11330253242




415k11330253242










asked Oct 12 '12 at 0:56









Bob WarwickBob Warwick

3,7701835




3,7701835








  • 17





    I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

    – DVK-on-Ahch-To
    Oct 12 '12 at 1:19






  • 1





    I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

    – eidylon
    Oct 12 '12 at 2:37






  • 3





    Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

    – user1129682
    Oct 12 '12 at 22:07











  • @user1129682 Looky here

    – ApproachingDarknessFish
    Apr 30 '17 at 19:51











  • @ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

    – user1129682
    May 2 '17 at 12:29














  • 17





    I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

    – DVK-on-Ahch-To
    Oct 12 '12 at 1:19






  • 1





    I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

    – eidylon
    Oct 12 '12 at 2:37






  • 3





    Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

    – user1129682
    Oct 12 '12 at 22:07











  • @user1129682 Looky here

    – ApproachingDarknessFish
    Apr 30 '17 at 19:51











  • @ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

    – user1129682
    May 2 '17 at 12:29








17




17





I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

– DVK-on-Ahch-To
Oct 12 '12 at 1:19





I believe they are an intricate artistic methodology referred to by the specialists as "oooouuuu SHINY"

– DVK-on-Ahch-To
Oct 12 '12 at 1:19




1




1





I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

– eidylon
Oct 12 '12 at 2:37





I always thought they were indicators - at least on the original series - of something having to do with the sensors, indicating they were operating; I have no particular information to back up that theory though.

– eidylon
Oct 12 '12 at 2:37




3




3





Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

– user1129682
Oct 12 '12 at 22:07





Those are Blinkenlights en.wikipedia.org/wiki/Blinkenlights (How to add links in comments?)

– user1129682
Oct 12 '12 at 22:07













@user1129682 Looky here

– ApproachingDarknessFish
Apr 30 '17 at 19:51





@user1129682 Looky here

– ApproachingDarknessFish
Apr 30 '17 at 19:51













@ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

– user1129682
May 2 '17 at 12:29





@ApproachingDarknessFish thanks buddy, after half a decade i finally figured it out by myself. but thanks for caring!

– user1129682
May 2 '17 at 12:29










3 Answers
3






active

oldest

votes


















3














According to the (Paramount-approved) McMaster Bridge Blueprints, the lights under the TOS viewscreen relate to the ship's sensors, presumably confirming that the viewer is working correctly.



enter image description here



As to their purpose in TNG, the simple truth seems to be that they're utterly useless and exist solely to create a mental linkage between TOS and TNG for fans




"While creating these designs with Herman Zimmerman, we heard a
tremendous amount of angst among the fans that we were 'replacing
their [original] show,'" Probert says. "So I included clues that
hopefully would calm their concerns." Those clues include chasing
lights below the viewscreen, and a ship's diagram and dedication
plaque similar to those from TOS.
"Instead of being at the back of the
bridge, they're on either side, near the front," he adds. "Just above
the food replicators — which were never used."



Star Trek: The Next Generation 365







share|improve this answer

































    12














    Almost everyone looks towards the main viewscreen, so it's almost certainly all about Red Alert. A whole bunch of other unnecessary/unused lights on the bridge also exist that only turn on during emergencies:



    RedAlert on the Bridge
    (Actually, the one above the door may usually be on, but without a color tint. I just quickly circled some Red Alert lights from TNG 1x21, The Arsenal of Freedom)



    I have no doubt those running lights do the same. There could be some important extra information conveyed through them (perhaps it's a battery meter for antimatter reserves?), but I don't recall the lights ever actually being mentioned in the series.






    share|improve this answer



















    • 4





      I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

      – DVK-on-Ahch-To
      Oct 12 '12 at 1:56








    • 1





      @DVK Nor do I know what you're referring to...

      – Izkata
      Oct 12 '12 at 1:58






    • 2





      If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

      – DVK-on-Ahch-To
      Oct 12 '12 at 2:02






    • 9





      In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

      – DVK-on-Ahch-To
      Oct 12 '12 at 2:03






    • 2





      @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

      – Izkata
      Oct 12 '12 at 2:09



















    5














    Well, it was my belief that in the original series (TOS), the chase lights have 2 modes. The first one being 2 lights next to each other - alternating left and right, and the more common line left to right. In Star Trek IV it switches to the format we see today. In TNG, DS9 and VOYAGER they are the equivalent to the CPU lights on a modern PC. Note that in Star Trek IV and later that only have one mode: 2 lights moving outwards towards the middle. Note that Voyager has 2 sets of chase lights: one under the view screen and one above the view screen.



    enter image description here



    In the unaired pilot of TOS, it had this view screen
    enter image description here



    And here is the NX-01 view screen
    enter image description here



    And in the JJ Abrams reboot, they don't even have chase lights.
    enter image description here






    share|improve this answer





















    • 11





      That's because in the reboot lens flare takes the place of chase lights.

      – MikeBaz - MSFT
      Nov 11 '12 at 4:53












    Your Answer








    StackExchange.ready(function() {
    var channelOptions = {
    tags: "".split(" "),
    id: "186"
    };
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function() {
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled) {
    StackExchange.using("snippets", function() {
    createEditor();
    });
    }
    else {
    createEditor();
    }
    });

    function createEditor() {
    StackExchange.prepareEditor({
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader: {
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    },
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    });


    }
    });














    draft saved

    draft discarded


















    StackExchange.ready(
    function () {
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fscifi.stackexchange.com%2fquestions%2f24589%2fwhat-are-the-chase-lights-under-star-trek-viewscreens-for%23new-answer', 'question_page');
    }
    );

    Post as a guest















    Required, but never shown

























    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    3














    According to the (Paramount-approved) McMaster Bridge Blueprints, the lights under the TOS viewscreen relate to the ship's sensors, presumably confirming that the viewer is working correctly.



    enter image description here



    As to their purpose in TNG, the simple truth seems to be that they're utterly useless and exist solely to create a mental linkage between TOS and TNG for fans




    "While creating these designs with Herman Zimmerman, we heard a
    tremendous amount of angst among the fans that we were 'replacing
    their [original] show,'" Probert says. "So I included clues that
    hopefully would calm their concerns." Those clues include chasing
    lights below the viewscreen, and a ship's diagram and dedication
    plaque similar to those from TOS.
    "Instead of being at the back of the
    bridge, they're on either side, near the front," he adds. "Just above
    the food replicators — which were never used."



    Star Trek: The Next Generation 365







    share|improve this answer






























      3














      According to the (Paramount-approved) McMaster Bridge Blueprints, the lights under the TOS viewscreen relate to the ship's sensors, presumably confirming that the viewer is working correctly.



      enter image description here



      As to their purpose in TNG, the simple truth seems to be that they're utterly useless and exist solely to create a mental linkage between TOS and TNG for fans




      "While creating these designs with Herman Zimmerman, we heard a
      tremendous amount of angst among the fans that we were 'replacing
      their [original] show,'" Probert says. "So I included clues that
      hopefully would calm their concerns." Those clues include chasing
      lights below the viewscreen, and a ship's diagram and dedication
      plaque similar to those from TOS.
      "Instead of being at the back of the
      bridge, they're on either side, near the front," he adds. "Just above
      the food replicators — which were never used."



      Star Trek: The Next Generation 365







      share|improve this answer




























        3












        3








        3







        According to the (Paramount-approved) McMaster Bridge Blueprints, the lights under the TOS viewscreen relate to the ship's sensors, presumably confirming that the viewer is working correctly.



        enter image description here



        As to their purpose in TNG, the simple truth seems to be that they're utterly useless and exist solely to create a mental linkage between TOS and TNG for fans




        "While creating these designs with Herman Zimmerman, we heard a
        tremendous amount of angst among the fans that we were 'replacing
        their [original] show,'" Probert says. "So I included clues that
        hopefully would calm their concerns." Those clues include chasing
        lights below the viewscreen, and a ship's diagram and dedication
        plaque similar to those from TOS.
        "Instead of being at the back of the
        bridge, they're on either side, near the front," he adds. "Just above
        the food replicators — which were never used."



        Star Trek: The Next Generation 365







        share|improve this answer















        According to the (Paramount-approved) McMaster Bridge Blueprints, the lights under the TOS viewscreen relate to the ship's sensors, presumably confirming that the viewer is working correctly.



        enter image description here



        As to their purpose in TNG, the simple truth seems to be that they're utterly useless and exist solely to create a mental linkage between TOS and TNG for fans




        "While creating these designs with Herman Zimmerman, we heard a
        tremendous amount of angst among the fans that we were 'replacing
        their [original] show,'" Probert says. "So I included clues that
        hopefully would calm their concerns." Those clues include chasing
        lights below the viewscreen, and a ship's diagram and dedication
        plaque similar to those from TOS.
        "Instead of being at the back of the
        bridge, they're on either side, near the front," he adds. "Just above
        the food replicators — which were never used."



        Star Trek: The Next Generation 365








        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 13 '16 at 0:27

























        answered Nov 12 '16 at 23:50









        ValorumValorum

        415k11330253242




        415k11330253242

























            12














            Almost everyone looks towards the main viewscreen, so it's almost certainly all about Red Alert. A whole bunch of other unnecessary/unused lights on the bridge also exist that only turn on during emergencies:



            RedAlert on the Bridge
            (Actually, the one above the door may usually be on, but without a color tint. I just quickly circled some Red Alert lights from TNG 1x21, The Arsenal of Freedom)



            I have no doubt those running lights do the same. There could be some important extra information conveyed through them (perhaps it's a battery meter for antimatter reserves?), but I don't recall the lights ever actually being mentioned in the series.






            share|improve this answer



















            • 4





              I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

              – DVK-on-Ahch-To
              Oct 12 '12 at 1:56








            • 1





              @DVK Nor do I know what you're referring to...

              – Izkata
              Oct 12 '12 at 1:58






            • 2





              If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:02






            • 9





              In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:03






            • 2





              @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

              – Izkata
              Oct 12 '12 at 2:09
















            12














            Almost everyone looks towards the main viewscreen, so it's almost certainly all about Red Alert. A whole bunch of other unnecessary/unused lights on the bridge also exist that only turn on during emergencies:



            RedAlert on the Bridge
            (Actually, the one above the door may usually be on, but without a color tint. I just quickly circled some Red Alert lights from TNG 1x21, The Arsenal of Freedom)



            I have no doubt those running lights do the same. There could be some important extra information conveyed through them (perhaps it's a battery meter for antimatter reserves?), but I don't recall the lights ever actually being mentioned in the series.






            share|improve this answer



















            • 4





              I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

              – DVK-on-Ahch-To
              Oct 12 '12 at 1:56








            • 1





              @DVK Nor do I know what you're referring to...

              – Izkata
              Oct 12 '12 at 1:58






            • 2





              If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:02






            • 9





              In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:03






            • 2





              @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

              – Izkata
              Oct 12 '12 at 2:09














            12












            12








            12







            Almost everyone looks towards the main viewscreen, so it's almost certainly all about Red Alert. A whole bunch of other unnecessary/unused lights on the bridge also exist that only turn on during emergencies:



            RedAlert on the Bridge
            (Actually, the one above the door may usually be on, but without a color tint. I just quickly circled some Red Alert lights from TNG 1x21, The Arsenal of Freedom)



            I have no doubt those running lights do the same. There could be some important extra information conveyed through them (perhaps it's a battery meter for antimatter reserves?), but I don't recall the lights ever actually being mentioned in the series.






            share|improve this answer













            Almost everyone looks towards the main viewscreen, so it's almost certainly all about Red Alert. A whole bunch of other unnecessary/unused lights on the bridge also exist that only turn on during emergencies:



            RedAlert on the Bridge
            (Actually, the one above the door may usually be on, but without a color tint. I just quickly circled some Red Alert lights from TNG 1x21, The Arsenal of Freedom)



            I have no doubt those running lights do the same. There could be some important extra information conveyed through them (perhaps it's a battery meter for antimatter reserves?), but I don't recall the lights ever actually being mentioned in the series.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Oct 12 '12 at 1:47









            IzkataIzkata

            54k10173275




            54k10173275








            • 4





              I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

              – DVK-on-Ahch-To
              Oct 12 '12 at 1:56








            • 1





              @DVK Nor do I know what you're referring to...

              – Izkata
              Oct 12 '12 at 1:58






            • 2





              If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:02






            • 9





              In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:03






            • 2





              @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

              – Izkata
              Oct 12 '12 at 2:09














            • 4





              I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

              – DVK-on-Ahch-To
              Oct 12 '12 at 1:56








            • 1





              @DVK Nor do I know what you're referring to...

              – Izkata
              Oct 12 '12 at 1:58






            • 2





              If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:02






            • 9





              In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

              – DVK-on-Ahch-To
              Oct 12 '12 at 2:03






            • 2





              @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

              – Izkata
              Oct 12 '12 at 2:09








            4




            4





            I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

            – DVK-on-Ahch-To
            Oct 12 '12 at 1:56







            I take it NOBODY who designed the Enterprise ever read Three-Mile Island postmortem report?

            – DVK-on-Ahch-To
            Oct 12 '12 at 1:56






            1




            1





            @DVK Nor do I know what you're referring to...

            – Izkata
            Oct 12 '12 at 1:58





            @DVK Nor do I know what you're referring to...

            – Izkata
            Oct 12 '12 at 1:58




            2




            2





            If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

            – DVK-on-Ahch-To
            Oct 12 '12 at 2:02





            If I recall correctly, they found that the Three Mile Island Nuclear Reactor Accedent was at least in part caused by HCI design flaws, including "too many indicators".

            – DVK-on-Ahch-To
            Oct 12 '12 at 2:02




            9




            9





            In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

            – DVK-on-Ahch-To
            Oct 12 '12 at 2:03





            In other words, Don't Design Your Warship Or Nuclear Plant Like It's A Geocities Page lesson of design.

            – DVK-on-Ahch-To
            Oct 12 '12 at 2:03




            2




            2





            @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

            – Izkata
            Oct 12 '12 at 2:09





            @DVK Ahh... In that case, I must disagree. It looks like there were too many different indicators, and one that was particularly badly designed, that appeared to be giving conflicting information. Star Trek's Red Alert lights are all over the ship, but have exactly one meaning - the ship is in danger. It's a good way to make sure everyone knows to get to safety, and stay there.

            – Izkata
            Oct 12 '12 at 2:09











            5














            Well, it was my belief that in the original series (TOS), the chase lights have 2 modes. The first one being 2 lights next to each other - alternating left and right, and the more common line left to right. In Star Trek IV it switches to the format we see today. In TNG, DS9 and VOYAGER they are the equivalent to the CPU lights on a modern PC. Note that in Star Trek IV and later that only have one mode: 2 lights moving outwards towards the middle. Note that Voyager has 2 sets of chase lights: one under the view screen and one above the view screen.



            enter image description here



            In the unaired pilot of TOS, it had this view screen
            enter image description here



            And here is the NX-01 view screen
            enter image description here



            And in the JJ Abrams reboot, they don't even have chase lights.
            enter image description here






            share|improve this answer





















            • 11





              That's because in the reboot lens flare takes the place of chase lights.

              – MikeBaz - MSFT
              Nov 11 '12 at 4:53
















            5














            Well, it was my belief that in the original series (TOS), the chase lights have 2 modes. The first one being 2 lights next to each other - alternating left and right, and the more common line left to right. In Star Trek IV it switches to the format we see today. In TNG, DS9 and VOYAGER they are the equivalent to the CPU lights on a modern PC. Note that in Star Trek IV and later that only have one mode: 2 lights moving outwards towards the middle. Note that Voyager has 2 sets of chase lights: one under the view screen and one above the view screen.



            enter image description here



            In the unaired pilot of TOS, it had this view screen
            enter image description here



            And here is the NX-01 view screen
            enter image description here



            And in the JJ Abrams reboot, they don't even have chase lights.
            enter image description here






            share|improve this answer





















            • 11





              That's because in the reboot lens flare takes the place of chase lights.

              – MikeBaz - MSFT
              Nov 11 '12 at 4:53














            5












            5








            5







            Well, it was my belief that in the original series (TOS), the chase lights have 2 modes. The first one being 2 lights next to each other - alternating left and right, and the more common line left to right. In Star Trek IV it switches to the format we see today. In TNG, DS9 and VOYAGER they are the equivalent to the CPU lights on a modern PC. Note that in Star Trek IV and later that only have one mode: 2 lights moving outwards towards the middle. Note that Voyager has 2 sets of chase lights: one under the view screen and one above the view screen.



            enter image description here



            In the unaired pilot of TOS, it had this view screen
            enter image description here



            And here is the NX-01 view screen
            enter image description here



            And in the JJ Abrams reboot, they don't even have chase lights.
            enter image description here






            share|improve this answer















            Well, it was my belief that in the original series (TOS), the chase lights have 2 modes. The first one being 2 lights next to each other - alternating left and right, and the more common line left to right. In Star Trek IV it switches to the format we see today. In TNG, DS9 and VOYAGER they are the equivalent to the CPU lights on a modern PC. Note that in Star Trek IV and later that only have one mode: 2 lights moving outwards towards the middle. Note that Voyager has 2 sets of chase lights: one under the view screen and one above the view screen.



            enter image description here



            In the unaired pilot of TOS, it had this view screen
            enter image description here



            And here is the NX-01 view screen
            enter image description here



            And in the JJ Abrams reboot, they don't even have chase lights.
            enter image description here







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Mar 11 '17 at 17:25









            Valorum

            415k11330253242




            415k11330253242










            answered Oct 17 '12 at 18:14









            Master Chief SpartanMaster Chief Spartan

            511




            511








            • 11





              That's because in the reboot lens flare takes the place of chase lights.

              – MikeBaz - MSFT
              Nov 11 '12 at 4:53














            • 11





              That's because in the reboot lens flare takes the place of chase lights.

              – MikeBaz - MSFT
              Nov 11 '12 at 4:53








            11




            11





            That's because in the reboot lens flare takes the place of chase lights.

            – MikeBaz - MSFT
            Nov 11 '12 at 4:53





            That's because in the reboot lens flare takes the place of chase lights.

            – MikeBaz - MSFT
            Nov 11 '12 at 4:53


















            draft saved

            draft discarded




















































            Thanks for contributing an answer to Science Fiction & Fantasy Stack Exchange!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid



            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.


            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fscifi.stackexchange.com%2fquestions%2f24589%2fwhat-are-the-chase-lights-under-star-trek-viewscreens-for%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            How to label and detect the document text images

            Vallis Paradisi

            Tabula Rosettana