Are there any rules for handling distractions whilst performing skill checks?
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Are there are any official rules for imposing some form of penalty on skill checks whilst the character is distracted or interrupted in some way?
In another (Non-D&D) game I played recently there was a penalty imposed on the player attempting to pick a lock because there was a leaky pipe in the room.
In an upcoming D&D game I am running there will be a scenario where the party is required to perform a number of tasks, from searching, checking tracks, etc. and there is going to be a goat nearby just making noise.
I sort of want the party to be baited into attacking or chasing off the goat for reasons, but if they can go about their business without issue (Other than me randomly making goat noises) they wouldn't really have any reason to.
If there aren't any official rules I will probably just impose disadvantage, though I am open to creative suggestions (though having the goat charge attack them off the cliff is maybe a bit far).
dnd-5e gm-techniques
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add a comment |
$begingroup$
Are there are any official rules for imposing some form of penalty on skill checks whilst the character is distracted or interrupted in some way?
In another (Non-D&D) game I played recently there was a penalty imposed on the player attempting to pick a lock because there was a leaky pipe in the room.
In an upcoming D&D game I am running there will be a scenario where the party is required to perform a number of tasks, from searching, checking tracks, etc. and there is going to be a goat nearby just making noise.
I sort of want the party to be baited into attacking or chasing off the goat for reasons, but if they can go about their business without issue (Other than me randomly making goat noises) they wouldn't really have any reason to.
If there aren't any official rules I will probably just impose disadvantage, though I am open to creative suggestions (though having the goat charge attack them off the cliff is maybe a bit far).
dnd-5e gm-techniques
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4
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Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago
add a comment |
$begingroup$
Are there are any official rules for imposing some form of penalty on skill checks whilst the character is distracted or interrupted in some way?
In another (Non-D&D) game I played recently there was a penalty imposed on the player attempting to pick a lock because there was a leaky pipe in the room.
In an upcoming D&D game I am running there will be a scenario where the party is required to perform a number of tasks, from searching, checking tracks, etc. and there is going to be a goat nearby just making noise.
I sort of want the party to be baited into attacking or chasing off the goat for reasons, but if they can go about their business without issue (Other than me randomly making goat noises) they wouldn't really have any reason to.
If there aren't any official rules I will probably just impose disadvantage, though I am open to creative suggestions (though having the goat charge attack them off the cliff is maybe a bit far).
dnd-5e gm-techniques
$endgroup$
Are there are any official rules for imposing some form of penalty on skill checks whilst the character is distracted or interrupted in some way?
In another (Non-D&D) game I played recently there was a penalty imposed on the player attempting to pick a lock because there was a leaky pipe in the room.
In an upcoming D&D game I am running there will be a scenario where the party is required to perform a number of tasks, from searching, checking tracks, etc. and there is going to be a goat nearby just making noise.
I sort of want the party to be baited into attacking or chasing off the goat for reasons, but if they can go about their business without issue (Other than me randomly making goat noises) they wouldn't really have any reason to.
If there aren't any official rules I will probably just impose disadvantage, though I am open to creative suggestions (though having the goat charge attack them off the cliff is maybe a bit far).
dnd-5e gm-techniques
dnd-5e gm-techniques
asked 14 hours ago
JDM7JDM7
8071419
8071419
4
$begingroup$
Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago
add a comment |
4
$begingroup$
Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago
4
4
$begingroup$
Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago
$begingroup$
Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago
add a comment |
1 Answer
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This is exactly what the advantage/disadvantage mechanic was made for.
Let’s consider the Help action:
Alternatively, you can aid a friendly reature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
In combat you can distract a creature to give your ally advantage on their first attack roll. It makes sense that a distracted creature could also have disadvantage on a skill check if they are distracted.
Or you could simply increase the DC of the checks. If a task is normally easy with a typical DC of 10 then maybe the distraction bumps it up to a medium DC of 15. If the DC for the task is normally 15 then the distraction might bump it up to 20.
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1
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For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
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– SevenSidedDie♦
10 hours ago
add a comment |
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1 Answer
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1 Answer
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$begingroup$
This is exactly what the advantage/disadvantage mechanic was made for.
Let’s consider the Help action:
Alternatively, you can aid a friendly reature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
In combat you can distract a creature to give your ally advantage on their first attack roll. It makes sense that a distracted creature could also have disadvantage on a skill check if they are distracted.
Or you could simply increase the DC of the checks. If a task is normally easy with a typical DC of 10 then maybe the distraction bumps it up to a medium DC of 15. If the DC for the task is normally 15 then the distraction might bump it up to 20.
$endgroup$
1
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
add a comment |
$begingroup$
This is exactly what the advantage/disadvantage mechanic was made for.
Let’s consider the Help action:
Alternatively, you can aid a friendly reature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
In combat you can distract a creature to give your ally advantage on their first attack roll. It makes sense that a distracted creature could also have disadvantage on a skill check if they are distracted.
Or you could simply increase the DC of the checks. If a task is normally easy with a typical DC of 10 then maybe the distraction bumps it up to a medium DC of 15. If the DC for the task is normally 15 then the distraction might bump it up to 20.
$endgroup$
1
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
add a comment |
$begingroup$
This is exactly what the advantage/disadvantage mechanic was made for.
Let’s consider the Help action:
Alternatively, you can aid a friendly reature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
In combat you can distract a creature to give your ally advantage on their first attack roll. It makes sense that a distracted creature could also have disadvantage on a skill check if they are distracted.
Or you could simply increase the DC of the checks. If a task is normally easy with a typical DC of 10 then maybe the distraction bumps it up to a medium DC of 15. If the DC for the task is normally 15 then the distraction might bump it up to 20.
$endgroup$
This is exactly what the advantage/disadvantage mechanic was made for.
Let’s consider the Help action:
Alternatively, you can aid a friendly reature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
In combat you can distract a creature to give your ally advantage on their first attack roll. It makes sense that a distracted creature could also have disadvantage on a skill check if they are distracted.
Or you could simply increase the DC of the checks. If a task is normally easy with a typical DC of 10 then maybe the distraction bumps it up to a medium DC of 15. If the DC for the task is normally 15 then the distraction might bump it up to 20.
edited 13 hours ago
answered 14 hours ago
Purple MonkeyPurple Monkey
39k9161242
39k9161242
1
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
add a comment |
1
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
1
1
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
$begingroup$
For cites, the major one is the last sentence under “Advantage and Disadvantage” on PHB p. 173.
$endgroup$
– SevenSidedDie♦
10 hours ago
add a comment |
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Be careful with this kind of thing. A pro would not be easily distracted by something as minor as a leaky pipe, so if you are looking to impose a penalty for something make sure that thing is an actual distraction. The only thing distracting about goats is if they start to eat the players coin purse, or maybe cute baby goats.
$endgroup$
– SeriousBri
13 hours ago