How to create an arch entance with curves designs?












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How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.

My final goal is to completely model this entrance.



enter image description here



enter image description here










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    1












    $begingroup$


    How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.

    My final goal is to completely model this entrance.



    enter image description here



    enter image description here










    share|improve this question









    New contributor




    jugnu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      1












      1








      1





      $begingroup$


      How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.

      My final goal is to completely model this entrance.



      enter image description here



      enter image description here










      share|improve this question









      New contributor




      jugnu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.

      My final goal is to completely model this entrance.



      enter image description here



      enter image description here







      modeling mesh workflow






      share|improve this question









      New contributor




      jugnu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









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      edited 5 hours ago









      David

      36k1894226




      36k1894226






      New contributor




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      asked 6 hours ago









      jugnujugnu

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      New contributor





      jugnu is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






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      Check out our Code of Conduct.






















          1 Answer
          1






          active

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          2












          $begingroup$

          you could simply follow the curves with the vertices like this:



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
            $endgroup$
            – jugnu
            3 hours ago










          • $begingroup$
            @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
            $endgroup$
            – Rita Geraghty
            2 hours ago












          • $begingroup$
            i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
            $endgroup$
            – jugnu
            2 hours ago










          • $begingroup$
            Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
            $endgroup$
            – moonboots
            2 hours ago











          Your Answer





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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2












          $begingroup$

          you could simply follow the curves with the vertices like this:



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
            $endgroup$
            – jugnu
            3 hours ago










          • $begingroup$
            @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
            $endgroup$
            – Rita Geraghty
            2 hours ago












          • $begingroup$
            i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
            $endgroup$
            – jugnu
            2 hours ago










          • $begingroup$
            Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
            $endgroup$
            – moonboots
            2 hours ago
















          2












          $begingroup$

          you could simply follow the curves with the vertices like this:



          enter image description here






          share|improve this answer









          $endgroup$













          • $begingroup$
            WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
            $endgroup$
            – jugnu
            3 hours ago










          • $begingroup$
            @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
            $endgroup$
            – Rita Geraghty
            2 hours ago












          • $begingroup$
            i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
            $endgroup$
            – jugnu
            2 hours ago










          • $begingroup$
            Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
            $endgroup$
            – moonboots
            2 hours ago














          2












          2








          2





          $begingroup$

          you could simply follow the curves with the vertices like this:



          enter image description here






          share|improve this answer









          $endgroup$



          you could simply follow the curves with the vertices like this:



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 5 hours ago









          moonbootsmoonboots

          11.2k21020




          11.2k21020












          • $begingroup$
            WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
            $endgroup$
            – jugnu
            3 hours ago










          • $begingroup$
            @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
            $endgroup$
            – Rita Geraghty
            2 hours ago












          • $begingroup$
            i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
            $endgroup$
            – jugnu
            2 hours ago










          • $begingroup$
            Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
            $endgroup$
            – moonboots
            2 hours ago


















          • $begingroup$
            WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
            $endgroup$
            – jugnu
            3 hours ago










          • $begingroup$
            @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
            $endgroup$
            – Rita Geraghty
            2 hours ago












          • $begingroup$
            i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
            $endgroup$
            – jugnu
            2 hours ago










          • $begingroup$
            Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
            $endgroup$
            – moonboots
            2 hours ago
















          $begingroup$
          WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
          $endgroup$
          – jugnu
          3 hours ago




          $begingroup$
          WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
          $endgroup$
          – jugnu
          3 hours ago












          $begingroup$
          @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
          $endgroup$
          – Rita Geraghty
          2 hours ago






          $begingroup$
          @jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
          $endgroup$
          – Rita Geraghty
          2 hours ago














          $begingroup$
          i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
          $endgroup$
          – jugnu
          2 hours ago




          $begingroup$
          i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
          $endgroup$
          – jugnu
          2 hours ago












          $begingroup$
          Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
          $endgroup$
          – moonboots
          2 hours ago




          $begingroup$
          Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
          $endgroup$
          – moonboots
          2 hours ago










          jugnu is a new contributor. Be nice, and check out our Code of Conduct.










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