How to create an arch entance with curves designs?
$begingroup$
How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.
My final goal is to completely model this entrance.
modeling mesh workflow
New contributor
$endgroup$
add a comment |
$begingroup$
How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.
My final goal is to completely model this entrance.
modeling mesh workflow
New contributor
$endgroup$
add a comment |
$begingroup$
How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.
My final goal is to completely model this entrance.
modeling mesh workflow
New contributor
$endgroup$
How to model this arch entrance? I have successfully created the overall arch, but adding those curve designs (in the red circle) is my challenge.
My final goal is to completely model this entrance.
modeling mesh workflow
modeling mesh workflow
New contributor
New contributor
edited 5 hours ago
David♦
36k1894226
36k1894226
New contributor
asked 6 hours ago
jugnujugnu
82
82
New contributor
New contributor
add a comment |
add a comment |
1 Answer
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$begingroup$
you could simply follow the curves with the vertices like this:
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$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
you could simply follow the curves with the vertices like this:
$endgroup$
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
add a comment |
$begingroup$
you could simply follow the curves with the vertices like this:
$endgroup$
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
add a comment |
$begingroup$
you could simply follow the curves with the vertices like this:
$endgroup$
you could simply follow the curves with the vertices like this:
answered 5 hours ago
moonbootsmoonboots
11.2k21020
11.2k21020
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
add a comment |
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
WOW that's great ,any little or more explanation on the how you traced that, probably the tools or key combinations. maybe an animated GIF might help. sorry im a beginner but anyway thanks for the clues you gave
$endgroup$
– jugnu
3 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
@jugnu, if you are satisfied with this answer and if is enough, click tick to award 10 points to Moonboots.
$endgroup$
– Rita Geraghty
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
i can guess the process now , trace the image , extrude to form a mesh , extrude the curve design , mirror the half entrance and apply smooth modifiers. Thanks
$endgroup$
– jugnu
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
$begingroup$
Hello Jugnu, it would take a lot of explanation to explain everything in detail, please tell me where you have met problems. To make it short: Use your picture as a background image, create a plane, keep only one vertex, mirror it, extrude along the curves, use S + Axis + 0 when you want to flatten on an axis, extrude in depth, give it a Subdivision Surface modifier and click the Smooth Shading option, add some edge loops along the curves with ctrl R in order to sharp the edges... and generally create a topology that will allow you to add those additional edge loops.
$endgroup$
– moonboots
2 hours ago
add a comment |
jugnu is a new contributor. Be nice, and check out our Code of Conduct.
jugnu is a new contributor. Be nice, and check out our Code of Conduct.
jugnu is a new contributor. Be nice, and check out our Code of Conduct.
jugnu is a new contributor. Be nice, and check out our Code of Conduct.
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