Is there a way to easily make 3d models and textures for people with no prior experience? [on hold]












2












$begingroup$


I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










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put on hold as off-topic by Stephane Hockenhull, Alexandre Vaillancourt 2 hours ago


This question appears to be off-topic. The users who voted to close gave this specific reason:


  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Stephane Hockenhull, Alexandre Vaillancourt

If this question can be reworded to fit the rules in the help center, please edit the question.





















    2












    $begingroup$


    I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










    share|improve this question







    New contributor




    repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$



    put on hold as off-topic by Stephane Hockenhull, Alexandre Vaillancourt 2 hours ago


    This question appears to be off-topic. The users who voted to close gave this specific reason:


    • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Stephane Hockenhull, Alexandre Vaillancourt

    If this question can be reworded to fit the rules in the help center, please edit the question.



















      2












      2








      2





      $begingroup$


      I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?










      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I want to make a game, but I need assets. I am wondering if I should make them by myself even though I never made any textures or 3d models before. Are there technologies that allow you to easily make them? What would you recommend me to do?







      textures 3d-modeling






      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 7 hours ago









      repomonsterrepomonster

      1133




      1133




      New contributor




      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      repomonster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




      put on hold as off-topic by Stephane Hockenhull, Alexandre Vaillancourt 2 hours ago


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Stephane Hockenhull, Alexandre Vaillancourt

      If this question can be reworded to fit the rules in the help center, please edit the question.







      put on hold as off-topic by Stephane Hockenhull, Alexandre Vaillancourt 2 hours ago


      This question appears to be off-topic. The users who voted to close gave this specific reason:


      • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Stephane Hockenhull, Alexandre Vaillancourt

      If this question can be reworded to fit the rules in the help center, please edit the question.






















          3 Answers
          3






          active

          oldest

          votes


















          1












          $begingroup$

          You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



          I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



          as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



          Dive in and make some good stuff and you will live the dream ;)






          share|improve this answer









          $endgroup$













          • $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            5 hours ago



















          1












          $begingroup$

          I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






          share|improve this answer









          $endgroup$













          • $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            7 hours ago








          • 1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            7 hours ago










          • $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            7 hours ago






          • 1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            7 hours ago






          • 1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            6 hours ago



















          1












          $begingroup$

          I like the procedural approach more, I suggest Houdini or the Grasshopper plugin for Rhino, if you need more refined meshes that need hand modeling, you can polish using zBrush. It will take you longer to learn but you will have a powerful toolset that lets you iterate your geometry just by adjusting some sliders. For texturing I recommend Substance Painter as it is also procedural. There are plenty of tutorials and if you come from a programming background everything will just click, if you don't what you'll learn can definetely be applied to any kind of software development, so in any case is a win win if you go with proceduralism.






          share|improve this answer









          $endgroup$




















            3 Answers
            3






            active

            oldest

            votes








            3 Answers
            3






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1












            $begingroup$

            You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



            I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



            as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



            Dive in and make some good stuff and you will live the dream ;)






            share|improve this answer









            $endgroup$













            • $begingroup$
              I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
              $endgroup$
              – repomonster
              5 hours ago
















            1












            $begingroup$

            You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



            I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



            as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



            Dive in and make some good stuff and you will live the dream ;)






            share|improve this answer









            $endgroup$













            • $begingroup$
              I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
              $endgroup$
              – repomonster
              5 hours ago














            1












            1








            1





            $begingroup$

            You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



            I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



            as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



            Dive in and make some good stuff and you will live the dream ;)






            share|improve this answer









            $endgroup$



            You can most definitely do this, there are so many great tutorials and books for about every kind of modeling software out there. YouTube, Blender LinkedIn Learning, Pluralsight ect…



            I and many others are always browsing and for and buying unique art and models to use in creations. you can then create a sight and or find all the good sites that you can place your content on and they will keep it up and selling for a small cut of profits. Just to name a couple Turbo Squid, and GameDevMarket pretty good options they have pretty wide global advertising ect. people are always browsing for unique stuff whether free or paid. Same with the Unity asset store or unreal engine marketplace those are also great spots to put art and models for creators to buy.



            as far as different software options. that will be personal preference but I enjoy working with blender, probuilder in unity, gimp, cinema 4d is pretty great also. But id also get the trials and tutotorials to get some experience with some mainstream stuff like Maya, mudbox ect..



            Dive in and make some good stuff and you will live the dream ;)







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 5 hours ago









            Justin MarkwellJustin Markwell

            1,6171814




            1,6171814












            • $begingroup$
              I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
              $endgroup$
              – repomonster
              5 hours ago


















            • $begingroup$
              I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
              $endgroup$
              – repomonster
              5 hours ago
















            $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            5 hours ago




            $begingroup$
            I am wondering if I really can since my drawing skills are kinda limited. Also, I have no idea how I can create textures for complex 3d models.
            $endgroup$
            – repomonster
            5 hours ago













            1












            $begingroup$

            I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






            share|improve this answer









            $endgroup$













            • $begingroup$
              Can you sell your game if you do that though?
              $endgroup$
              – repomonster
              7 hours ago








            • 1




              $begingroup$
              If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
              $endgroup$
              – JeffBrin
              7 hours ago










            • $begingroup$
              But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
              $endgroup$
              – repomonster
              7 hours ago






            • 1




              $begingroup$
              No I'm suggesting creating your own assets from scratch in blender.
              $endgroup$
              – JeffBrin
              7 hours ago






            • 1




              $begingroup$
              Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
              $endgroup$
              – JeffBrin
              6 hours ago
















            1












            $begingroup$

            I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






            share|improve this answer









            $endgroup$













            • $begingroup$
              Can you sell your game if you do that though?
              $endgroup$
              – repomonster
              7 hours ago








            • 1




              $begingroup$
              If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
              $endgroup$
              – JeffBrin
              7 hours ago










            • $begingroup$
              But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
              $endgroup$
              – repomonster
              7 hours ago






            • 1




              $begingroup$
              No I'm suggesting creating your own assets from scratch in blender.
              $endgroup$
              – JeffBrin
              7 hours ago






            • 1




              $begingroup$
              Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
              $endgroup$
              – JeffBrin
              6 hours ago














            1












            1








            1





            $begingroup$

            I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.






            share|improve this answer









            $endgroup$



            I'm definitely not a specialist in any aspect of the visual part of game development but I figured if all I did was copy others' assets then I would never learn to model or animate so I took up blender. If I were you that's what I would do. Download blender and take it from there, it's free and it'll teach you the basics of 3D modelling and animation.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 7 hours ago









            JeffBrinJeffBrin

            836




            836












            • $begingroup$
              Can you sell your game if you do that though?
              $endgroup$
              – repomonster
              7 hours ago








            • 1




              $begingroup$
              If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
              $endgroup$
              – JeffBrin
              7 hours ago










            • $begingroup$
              But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
              $endgroup$
              – repomonster
              7 hours ago






            • 1




              $begingroup$
              No I'm suggesting creating your own assets from scratch in blender.
              $endgroup$
              – JeffBrin
              7 hours ago






            • 1




              $begingroup$
              Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
              $endgroup$
              – JeffBrin
              6 hours ago


















            • $begingroup$
              Can you sell your game if you do that though?
              $endgroup$
              – repomonster
              7 hours ago








            • 1




              $begingroup$
              If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
              $endgroup$
              – JeffBrin
              7 hours ago










            • $begingroup$
              But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
              $endgroup$
              – repomonster
              7 hours ago






            • 1




              $begingroup$
              No I'm suggesting creating your own assets from scratch in blender.
              $endgroup$
              – JeffBrin
              7 hours ago






            • 1




              $begingroup$
              Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
              $endgroup$
              – JeffBrin
              6 hours ago
















            $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            7 hours ago






            $begingroup$
            Can you sell your game if you do that though?
            $endgroup$
            – repomonster
            7 hours ago






            1




            1




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            7 hours ago




            $begingroup$
            If you make models using Blender then they're legally your assets I believe so as long as your game engine allows you you can sell it.
            $endgroup$
            – JeffBrin
            7 hours ago












            $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            7 hours ago




            $begingroup$
            But you're suggesting to copy people's assets, right? What do you mean by that? Just load and save?
            $endgroup$
            – repomonster
            7 hours ago




            1




            1




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            7 hours ago




            $begingroup$
            No I'm suggesting creating your own assets from scratch in blender.
            $endgroup$
            – JeffBrin
            7 hours ago




            1




            1




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            6 hours ago




            $begingroup$
            Yes it's just like any other software but it's very popular so there's an abundance of tutorials.
            $endgroup$
            – JeffBrin
            6 hours ago











            1












            $begingroup$

            I like the procedural approach more, I suggest Houdini or the Grasshopper plugin for Rhino, if you need more refined meshes that need hand modeling, you can polish using zBrush. It will take you longer to learn but you will have a powerful toolset that lets you iterate your geometry just by adjusting some sliders. For texturing I recommend Substance Painter as it is also procedural. There are plenty of tutorials and if you come from a programming background everything will just click, if you don't what you'll learn can definetely be applied to any kind of software development, so in any case is a win win if you go with proceduralism.






            share|improve this answer









            $endgroup$


















              1












              $begingroup$

              I like the procedural approach more, I suggest Houdini or the Grasshopper plugin for Rhino, if you need more refined meshes that need hand modeling, you can polish using zBrush. It will take you longer to learn but you will have a powerful toolset that lets you iterate your geometry just by adjusting some sliders. For texturing I recommend Substance Painter as it is also procedural. There are plenty of tutorials and if you come from a programming background everything will just click, if you don't what you'll learn can definetely be applied to any kind of software development, so in any case is a win win if you go with proceduralism.






              share|improve this answer









              $endgroup$
















                1












                1








                1





                $begingroup$

                I like the procedural approach more, I suggest Houdini or the Grasshopper plugin for Rhino, if you need more refined meshes that need hand modeling, you can polish using zBrush. It will take you longer to learn but you will have a powerful toolset that lets you iterate your geometry just by adjusting some sliders. For texturing I recommend Substance Painter as it is also procedural. There are plenty of tutorials and if you come from a programming background everything will just click, if you don't what you'll learn can definetely be applied to any kind of software development, so in any case is a win win if you go with proceduralism.






                share|improve this answer









                $endgroup$



                I like the procedural approach more, I suggest Houdini or the Grasshopper plugin for Rhino, if you need more refined meshes that need hand modeling, you can polish using zBrush. It will take you longer to learn but you will have a powerful toolset that lets you iterate your geometry just by adjusting some sliders. For texturing I recommend Substance Painter as it is also procedural. There are plenty of tutorials and if you come from a programming background everything will just click, if you don't what you'll learn can definetely be applied to any kind of software development, so in any case is a win win if you go with proceduralism.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 3 hours ago









                Felipe GutierrezFelipe Gutierrez

                965




                965















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