Does the kobold player race feature, Pack Tactics, give ranged attacks advantage?
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On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.
Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?
dnd-5e ranged-attack racial-traits advantage
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add a comment |
$begingroup$
On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.
Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?
dnd-5e ranged-attack racial-traits advantage
$endgroup$
add a comment |
$begingroup$
On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.
Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?
dnd-5e ranged-attack racial-traits advantage
$endgroup$
On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:
Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.
It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.
Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?
dnd-5e ranged-attack racial-traits advantage
dnd-5e ranged-attack racial-traits advantage
edited yesterday
V2Blast
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Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
$endgroup$
add a comment |
$begingroup$
That would work
For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.
The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.
The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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5
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Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
add a comment |
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2 Answers
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2 Answers
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$begingroup$
Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
$endgroup$
add a comment |
$begingroup$
Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
$endgroup$
add a comment |
$begingroup$
Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
$endgroup$
Your reasoning is correct
Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.
If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.
edited 18 hours ago
mxyzplk♦
151k23372604
151k23372604
answered yesterday
SdjzSdjz
11.8k45799
11.8k45799
add a comment |
add a comment |
$begingroup$
That would work
For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.
The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.
The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
5
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
add a comment |
$begingroup$
That would work
For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.
The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.
The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
5
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
add a comment |
$begingroup$
That would work
For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.
The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.
The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
That would work
For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.
The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.
The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 18 hours ago
V2Blast
23k374144
23k374144
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 18 hours ago
BookwyrmBookwyrm
11318
11318
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
5
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
add a comment |
5
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
5
5
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
$endgroup$
– V2Blast
18 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
$begingroup$
My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
$endgroup$
– Bookwyrm
16 hours ago
add a comment |
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