Does the kobold player race feature, Pack Tactics, give ranged attacks advantage?












14












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On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:




Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.




It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.



Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?










share|improve this question











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    14












    $begingroup$


    On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:




    Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.




    It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.



    Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?










    share|improve this question











    $endgroup$















      14












      14








      14





      $begingroup$


      On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:




      Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.




      It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.



      Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?










      share|improve this question











      $endgroup$




      On page 119 of VGtM, the description of the Kobold playable race's trait, Pack Tactics, reads:




      Pack Tactics. You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.




      It doesn't specify whether your attack has to be melee or that the ally must be within 5 feet of your PC.



      Does the kobold player race feature, Pack Tactics, give ranged spell and weapon attacks advantage?







      dnd-5e ranged-attack racial-traits advantage






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      share|improve this question













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      edited yesterday









      V2Blast

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      23k374144










      asked yesterday









      FelslayerFelslayer

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          2 Answers
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          27












          $begingroup$

          Your reasoning is correct



          Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.



          If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.






          share|improve this answer











          $endgroup$





















            1












            $begingroup$

            That would work



            For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.



            The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.



            The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.






            share|improve this answer










            New contributor




            Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            $endgroup$









            • 5




              $begingroup$
              Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
              $endgroup$
              – V2Blast
              18 hours ago










            • $begingroup$
              My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
              $endgroup$
              – Bookwyrm
              16 hours ago











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            2 Answers
            2






            active

            oldest

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            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            27












            $begingroup$

            Your reasoning is correct



            Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.



            If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.






            share|improve this answer











            $endgroup$


















              27












              $begingroup$

              Your reasoning is correct



              Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.



              If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.






              share|improve this answer











              $endgroup$
















                27












                27








                27





                $begingroup$

                Your reasoning is correct



                Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.



                If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.






                share|improve this answer











                $endgroup$



                Your reasoning is correct



                Indeed, Pack Tactics only requires that you have an ally within 5 feet of the target so this would work with any attack, including ranged spell or weapon attacks.



                If the feature only worked for melee attacks it would say so, but it doesn't, so any attack works.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 18 hours ago









                mxyzplk

                151k23372604




                151k23372604










                answered yesterday









                SdjzSdjz

                11.8k45799




                11.8k45799

























                    1












                    $begingroup$

                    That would work



                    For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.



                    The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.



                    The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.






                    share|improve this answer










                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.






                    $endgroup$









                    • 5




                      $begingroup$
                      Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                      $endgroup$
                      – V2Blast
                      18 hours ago










                    • $begingroup$
                      My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                      $endgroup$
                      – Bookwyrm
                      16 hours ago
















                    1












                    $begingroup$

                    That would work



                    For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.



                    The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.



                    The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.






                    share|improve this answer










                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.






                    $endgroup$









                    • 5




                      $begingroup$
                      Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                      $endgroup$
                      – V2Blast
                      18 hours ago










                    • $begingroup$
                      My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                      $endgroup$
                      – Bookwyrm
                      16 hours ago














                    1












                    1








                    1





                    $begingroup$

                    That would work



                    For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.



                    The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.



                    The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.






                    share|improve this answer










                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.






                    $endgroup$



                    That would work



                    For starters, congrats on ingenuity. In most cases, in games I have played and GMed, my players never really considered that, and neither did I. But when you think about it, it would make sense.



                    The text from VGtM does not explicitly state otherwise; in fact, it only states that as long as you are attacking a creature and you have an ally within 5 feet of it, you have advantage.



                    The only way I see this going bad is if you critical fail and your arrow goes slightly off target, only to target your ally... Just don't try to throw a fireball at some creature while your ally stands right there. That would be messy.







                    share|improve this answer










                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.









                    share|improve this answer



                    share|improve this answer








                    edited 18 hours ago









                    V2Blast

                    23k374144




                    23k374144






                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.









                    answered 18 hours ago









                    BookwyrmBookwyrm

                    11318




                    11318




                    New contributor




                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.





                    New contributor





                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.






                    Bookwyrm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                    Check out our Code of Conduct.








                    • 5




                      $begingroup$
                      Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                      $endgroup$
                      – V2Blast
                      18 hours ago










                    • $begingroup$
                      My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                      $endgroup$
                      – Bookwyrm
                      16 hours ago














                    • 5




                      $begingroup$
                      Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                      $endgroup$
                      – V2Blast
                      18 hours ago










                    • $begingroup$
                      My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                      $endgroup$
                      – Bookwyrm
                      16 hours ago








                    5




                    5




                    $begingroup$
                    Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                    $endgroup$
                    – V2Blast
                    18 hours ago




                    $begingroup$
                    Welcome to RPG.SE! Note that there's no such official thing as a "critical fail"; a nat. 1 on an attack roll is just a miss by RAW, nothing more.
                    $endgroup$
                    – V2Blast
                    18 hours ago












                    $begingroup$
                    My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                    $endgroup$
                    – Bookwyrm
                    16 hours ago




                    $begingroup$
                    My bad, I am rather used to the homebrew take I usually spin on it with the approval of the people I play with.
                    $endgroup$
                    – Bookwyrm
                    16 hours ago


















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