Model for balancing 2 sport teams with multiple players?












0












$begingroup$


I need some guidance on what to start researching for this. I have 10 players and I need to auto-generate 2 teams. Every time a match is finished, I need to re-balance the teams. For that, I have two features:




  • Win/loss ratio.

  • Players that have better performance playing together.


Any ideas on which model can I use to get this automatic balance running?



Thanks!










share|improve this question







New contributor




Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$

















    0












    $begingroup$


    I need some guidance on what to start researching for this. I have 10 players and I need to auto-generate 2 teams. Every time a match is finished, I need to re-balance the teams. For that, I have two features:




    • Win/loss ratio.

    • Players that have better performance playing together.


    Any ideas on which model can I use to get this automatic balance running?



    Thanks!










    share|improve this question







    New contributor




    Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      I need some guidance on what to start researching for this. I have 10 players and I need to auto-generate 2 teams. Every time a match is finished, I need to re-balance the teams. For that, I have two features:




      • Win/loss ratio.

      • Players that have better performance playing together.


      Any ideas on which model can I use to get this automatic balance running?



      Thanks!










      share|improve this question







      New contributor




      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      I need some guidance on what to start researching for this. I have 10 players and I need to auto-generate 2 teams. Every time a match is finished, I need to re-balance the teams. For that, I have two features:




      • Win/loss ratio.

      • Players that have better performance playing together.


      Any ideas on which model can I use to get this automatic balance running?



      Thanks!







      machine-learning






      share|improve this question







      New contributor




      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked yesterday









      NicolasNicolas

      1




      1




      New contributor




      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Nicolas is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






          active

          oldest

          votes


















          0












          $begingroup$

          There is some lack of information on your post.




          • Does it take long time to try a match? (can I do 10.000 simulations or matches in minutes?)

          • What's your goal? Is to create teams that are as equal as possible?

          • Do the players really have better performance when they are together or you are assuming it?


          But, I will try to give you an answer:
          If it takes long what you can do is shuffle the players and measure the win/loss ratio, that resumes all you need, statistically speaking you will be conducting what is known as a experiment. If the players really "interact" you will have to measure the win/loss ratio by pairs.






          share|improve this answer








          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$













          • $begingroup$
            Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
            $endgroup$
            – Nicolas
            14 hours ago












          • $begingroup$
            I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
            $endgroup$
            – Nicolas
            14 hours ago












          Your Answer








          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "557"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: false,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: null,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });






          Nicolas is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f49153%2fmodel-for-balancing-2-sport-teams-with-multiple-players%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown

























          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          0












          $begingroup$

          There is some lack of information on your post.




          • Does it take long time to try a match? (can I do 10.000 simulations or matches in minutes?)

          • What's your goal? Is to create teams that are as equal as possible?

          • Do the players really have better performance when they are together or you are assuming it?


          But, I will try to give you an answer:
          If it takes long what you can do is shuffle the players and measure the win/loss ratio, that resumes all you need, statistically speaking you will be conducting what is known as a experiment. If the players really "interact" you will have to measure the win/loss ratio by pairs.






          share|improve this answer








          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$













          • $begingroup$
            Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
            $endgroup$
            – Nicolas
            14 hours ago












          • $begingroup$
            I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
            $endgroup$
            – Nicolas
            14 hours ago
















          0












          $begingroup$

          There is some lack of information on your post.




          • Does it take long time to try a match? (can I do 10.000 simulations or matches in minutes?)

          • What's your goal? Is to create teams that are as equal as possible?

          • Do the players really have better performance when they are together or you are assuming it?


          But, I will try to give you an answer:
          If it takes long what you can do is shuffle the players and measure the win/loss ratio, that resumes all you need, statistically speaking you will be conducting what is known as a experiment. If the players really "interact" you will have to measure the win/loss ratio by pairs.






          share|improve this answer








          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$













          • $begingroup$
            Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
            $endgroup$
            – Nicolas
            14 hours ago












          • $begingroup$
            I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
            $endgroup$
            – Nicolas
            14 hours ago














          0












          0








          0





          $begingroup$

          There is some lack of information on your post.




          • Does it take long time to try a match? (can I do 10.000 simulations or matches in minutes?)

          • What's your goal? Is to create teams that are as equal as possible?

          • Do the players really have better performance when they are together or you are assuming it?


          But, I will try to give you an answer:
          If it takes long what you can do is shuffle the players and measure the win/loss ratio, that resumes all you need, statistically speaking you will be conducting what is known as a experiment. If the players really "interact" you will have to measure the win/loss ratio by pairs.






          share|improve this answer








          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          $endgroup$



          There is some lack of information on your post.




          • Does it take long time to try a match? (can I do 10.000 simulations or matches in minutes?)

          • What's your goal? Is to create teams that are as equal as possible?

          • Do the players really have better performance when they are together or you are assuming it?


          But, I will try to give you an answer:
          If it takes long what you can do is shuffle the players and measure the win/loss ratio, that resumes all you need, statistically speaking you will be conducting what is known as a experiment. If the players really "interact" you will have to measure the win/loss ratio by pairs.







          share|improve this answer








          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          share|improve this answer



          share|improve this answer






          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.









          answered yesterday









          Juan Esteban de la CalleJuan Esteban de la Calle

          687




          687




          New contributor




          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.





          New contributor





          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.






          Juan Esteban de la Calle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.












          • $begingroup$
            Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
            $endgroup$
            – Nicolas
            14 hours ago












          • $begingroup$
            I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
            $endgroup$
            – Nicolas
            14 hours ago


















          • $begingroup$
            Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
            $endgroup$
            – Nicolas
            14 hours ago












          • $begingroup$
            I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
            $endgroup$
            – Nicolas
            14 hours ago
















          $begingroup$
          Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
          $endgroup$
          – Nicolas
          14 hours ago






          $begingroup$
          Hola Juan! Thanks for the response. I try to answer your questions to clarify the problem: - I am trying to balance soccer teams that are going to play once a week, so yes, I take long to try a match. - The goal is exactly that, to create teams as equal as possible. - I am pretty sure player have different performance when playing together. I was thinking about using the Elo rating system, but this wouldn't take into account two important things: 1. Player interaction inside the same team. 2. Labeling player by position in the field.
          $endgroup$
          – Nicolas
          14 hours ago














          $begingroup$
          I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
          $endgroup$
          – Nicolas
          14 hours ago




          $begingroup$
          I was getting some ideas from here blog.insightdatascience.com/hero2vec-d42d6838c941
          $endgroup$
          – Nicolas
          14 hours ago










          Nicolas is a new contributor. Be nice, and check out our Code of Conduct.










          draft saved

          draft discarded


















          Nicolas is a new contributor. Be nice, and check out our Code of Conduct.













          Nicolas is a new contributor. Be nice, and check out our Code of Conduct.












          Nicolas is a new contributor. Be nice, and check out our Code of Conduct.
















          Thanks for contributing an answer to Data Science Stack Exchange!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          Use MathJax to format equations. MathJax reference.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fdatascience.stackexchange.com%2fquestions%2f49153%2fmodel-for-balancing-2-sport-teams-with-multiple-players%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          How to label and detect the document text images

          Vallis Paradisi

          Tabula Rosettana