changing state of an LED using a pushbutton leads to unstable result
I am trying to run this code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState = HIGH && lastButtonState != buttonState) {
flag = !flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
on this SimulIDE model:
<circuit reactStep="50" animate="0" type="simulide_0.1" noLinStep="10" noLinAcc="5" speed="1000000">
Node-16:
<item labelrot="0" y="-204" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-220" labelx="-16" labely="-24" Show_id="false" objectName="Node-16" itemtype="Node" id="Node-16" rotation="0"/>
Arduino Uno-4:
<item hflip="1" Show_id="true" valLabely="0" itemtype="Arduino" vflip="1" labelx="0" objectName="Arduino Uno-4" labely="-20" y="-244" Ser_Port="false" labelrot="0" rotation="0" Program="../../Google Drive/Active projects/SRL/Students/Damian2019/Simulation/20190409/noDelay_20190409/noDelay_20190409.ino.standard.hex" Ser_Monitor="false" id="Arduino Uno-4" valLabelx="0" Mhz="16" valLabRot="0" x="-148"/>
Resistor-3:
<item Unit=" O" hflip="1" Show_id="false" valLabely="6" itemtype="Resistor" Show_res="true" vflip="1" labelx="-12" objectName="Resistor-3" labely="-24" y="-164" labelrot="0" rotation="-90" Resistance="100" id="Resistor-3" valLabelx="-16" valLabRot="0" x="-220"/>
Push-2:
<item labelrot="0" y="-308" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-100" labelx="-16" labely="-24" Show_id="false" objectName="Push-2" itemtype="Push" id="Push-2" rotation="0"/>
Connector-5:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Resistor-3-lPin" labelx="-16" objectName="Connector-5" labely="-24" y="-148" endpinid="Arduino Uno-4-GND0" enodeid="Circ_eNode-6" labelrot="0" pointList="-220,-148,-220,-108,-140,-108" rotation="0" id="Connector-5" valLabelx="0" valLabRot="0" x="-220"/>
Connector-11:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-rnod" labelx="-16" objectName="Connector-11" labely="-24" y="-308" endpinid="Arduino Uno-4-V5V" enodeid="Circ_eNode-12" labelrot="0" pointList="-84,-308,44,-308,44,-148,4,-148" rotation="0" id="Connector-11" valLabelx="0" valLabRot="0" x="-84"/>
Connector-9:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-lnod" labelx="-16" objectName="Connector-9" labely="-24" y="-308" endpinid="Node-16-0" enodeid="enode-15" labelrot="0" pointList="-116,-308,-220,-308,-220,-204" rotation="0" id="Connector-9" valLabelx="0" valLabRot="0" x="-116"/>
Connector-15:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Arduino Uno-4-PD7" labelx="-16" objectName="Connector-15" labely="-24" y="-172" endpinid="Node-16-1" enodeid="enode-15" labelrot="0" pointList="-140,-172,-172,-172,-172,-204,-220,-204" rotation="0" id="Connector-15" valLabelx="0" valLabRot="0" x="-140"/>
Connector-17:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Node-16-2" labelx="-16" objectName="Connector-17" labely="-24" y="-204" endpinid="Resistor-3-rPin" enodeid="enode-15" labelrot="0" pointList="-220,-204,-220,-180" rotation="0" id="Connector-17" valLabelx="0" valLabRot="0" x="-220"/>
PlotterWidget-13:
<item modal="false" childrenRect="" normalGeometry="" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="200" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="200" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="200" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" MinVolt="-500" fullScreen="false" windowTitle="" windowIcon="" maximumWidth="1000" objectName="PlotterWidget-13" toolTip="" toolTipDuration="-1" focus="false" MaxVolt="500" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="200" minimumHeight="200" size="" focusPolicy="0" itemtype="Plotter" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
SerialPortWidget-14:
<item modal="false" childrenRect="" normalGeometry="" SettingsProp="COM1,0,3,0,0,0" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="170" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="141" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="313" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" fullScreen="false" windowTitle="Settings" windowIcon="" maximumWidth="450" objectName="SerialPortWidget-14" toolTip="" toolTipDuration="-1" focus="false" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="0" minimumHeight="0" size="" focusPolicy="0" itemtype="SerialPort" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
</circuit>
and I expect the LED to be turned on-off everytime I push the button, however the result is unstable:
I would appreciate if you could help me know if there is something wrong with my code or circuit and I should expect the same behavior on an actual hardware, or this is a simulation issue?
P.S.1. All file can also be downloaded from here.
P.S.2. I'm using this example from Arduino.org website.
P.S.3. I also tried using an actual Arduino, also implementing the suggestions below. However the issue is not resolved. You may see the video here.
arduino-uno led button
add a comment |
I am trying to run this code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState = HIGH && lastButtonState != buttonState) {
flag = !flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
on this SimulIDE model:
<circuit reactStep="50" animate="0" type="simulide_0.1" noLinStep="10" noLinAcc="5" speed="1000000">
Node-16:
<item labelrot="0" y="-204" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-220" labelx="-16" labely="-24" Show_id="false" objectName="Node-16" itemtype="Node" id="Node-16" rotation="0"/>
Arduino Uno-4:
<item hflip="1" Show_id="true" valLabely="0" itemtype="Arduino" vflip="1" labelx="0" objectName="Arduino Uno-4" labely="-20" y="-244" Ser_Port="false" labelrot="0" rotation="0" Program="../../Google Drive/Active projects/SRL/Students/Damian2019/Simulation/20190409/noDelay_20190409/noDelay_20190409.ino.standard.hex" Ser_Monitor="false" id="Arduino Uno-4" valLabelx="0" Mhz="16" valLabRot="0" x="-148"/>
Resistor-3:
<item Unit=" O" hflip="1" Show_id="false" valLabely="6" itemtype="Resistor" Show_res="true" vflip="1" labelx="-12" objectName="Resistor-3" labely="-24" y="-164" labelrot="0" rotation="-90" Resistance="100" id="Resistor-3" valLabelx="-16" valLabRot="0" x="-220"/>
Push-2:
<item labelrot="0" y="-308" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-100" labelx="-16" labely="-24" Show_id="false" objectName="Push-2" itemtype="Push" id="Push-2" rotation="0"/>
Connector-5:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Resistor-3-lPin" labelx="-16" objectName="Connector-5" labely="-24" y="-148" endpinid="Arduino Uno-4-GND0" enodeid="Circ_eNode-6" labelrot="0" pointList="-220,-148,-220,-108,-140,-108" rotation="0" id="Connector-5" valLabelx="0" valLabRot="0" x="-220"/>
Connector-11:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-rnod" labelx="-16" objectName="Connector-11" labely="-24" y="-308" endpinid="Arduino Uno-4-V5V" enodeid="Circ_eNode-12" labelrot="0" pointList="-84,-308,44,-308,44,-148,4,-148" rotation="0" id="Connector-11" valLabelx="0" valLabRot="0" x="-84"/>
Connector-9:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-lnod" labelx="-16" objectName="Connector-9" labely="-24" y="-308" endpinid="Node-16-0" enodeid="enode-15" labelrot="0" pointList="-116,-308,-220,-308,-220,-204" rotation="0" id="Connector-9" valLabelx="0" valLabRot="0" x="-116"/>
Connector-15:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Arduino Uno-4-PD7" labelx="-16" objectName="Connector-15" labely="-24" y="-172" endpinid="Node-16-1" enodeid="enode-15" labelrot="0" pointList="-140,-172,-172,-172,-172,-204,-220,-204" rotation="0" id="Connector-15" valLabelx="0" valLabRot="0" x="-140"/>
Connector-17:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Node-16-2" labelx="-16" objectName="Connector-17" labely="-24" y="-204" endpinid="Resistor-3-rPin" enodeid="enode-15" labelrot="0" pointList="-220,-204,-220,-180" rotation="0" id="Connector-17" valLabelx="0" valLabRot="0" x="-220"/>
PlotterWidget-13:
<item modal="false" childrenRect="" normalGeometry="" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="200" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="200" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="200" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" MinVolt="-500" fullScreen="false" windowTitle="" windowIcon="" maximumWidth="1000" objectName="PlotterWidget-13" toolTip="" toolTipDuration="-1" focus="false" MaxVolt="500" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="200" minimumHeight="200" size="" focusPolicy="0" itemtype="Plotter" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
SerialPortWidget-14:
<item modal="false" childrenRect="" normalGeometry="" SettingsProp="COM1,0,3,0,0,0" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="170" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="141" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="313" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" fullScreen="false" windowTitle="Settings" windowIcon="" maximumWidth="450" objectName="SerialPortWidget-14" toolTip="" toolTipDuration="-1" focus="false" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="0" minimumHeight="0" size="" focusPolicy="0" itemtype="SerialPort" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
</circuit>
and I expect the LED to be turned on-off everytime I push the button, however the result is unstable:
I would appreciate if you could help me know if there is something wrong with my code or circuit and I should expect the same behavior on an actual hardware, or this is a simulation issue?
P.S.1. All file can also be downloaded from here.
P.S.2. I'm using this example from Arduino.org website.
P.S.3. I also tried using an actual Arduino, also implementing the suggestions below. However the issue is not resolved. You may see the video here.
arduino-uno led button
You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago
add a comment |
I am trying to run this code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState = HIGH && lastButtonState != buttonState) {
flag = !flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
on this SimulIDE model:
<circuit reactStep="50" animate="0" type="simulide_0.1" noLinStep="10" noLinAcc="5" speed="1000000">
Node-16:
<item labelrot="0" y="-204" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-220" labelx="-16" labely="-24" Show_id="false" objectName="Node-16" itemtype="Node" id="Node-16" rotation="0"/>
Arduino Uno-4:
<item hflip="1" Show_id="true" valLabely="0" itemtype="Arduino" vflip="1" labelx="0" objectName="Arduino Uno-4" labely="-20" y="-244" Ser_Port="false" labelrot="0" rotation="0" Program="../../Google Drive/Active projects/SRL/Students/Damian2019/Simulation/20190409/noDelay_20190409/noDelay_20190409.ino.standard.hex" Ser_Monitor="false" id="Arduino Uno-4" valLabelx="0" Mhz="16" valLabRot="0" x="-148"/>
Resistor-3:
<item Unit=" O" hflip="1" Show_id="false" valLabely="6" itemtype="Resistor" Show_res="true" vflip="1" labelx="-12" objectName="Resistor-3" labely="-24" y="-164" labelrot="0" rotation="-90" Resistance="100" id="Resistor-3" valLabelx="-16" valLabRot="0" x="-220"/>
Push-2:
<item labelrot="0" y="-308" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-100" labelx="-16" labely="-24" Show_id="false" objectName="Push-2" itemtype="Push" id="Push-2" rotation="0"/>
Connector-5:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Resistor-3-lPin" labelx="-16" objectName="Connector-5" labely="-24" y="-148" endpinid="Arduino Uno-4-GND0" enodeid="Circ_eNode-6" labelrot="0" pointList="-220,-148,-220,-108,-140,-108" rotation="0" id="Connector-5" valLabelx="0" valLabRot="0" x="-220"/>
Connector-11:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-rnod" labelx="-16" objectName="Connector-11" labely="-24" y="-308" endpinid="Arduino Uno-4-V5V" enodeid="Circ_eNode-12" labelrot="0" pointList="-84,-308,44,-308,44,-148,4,-148" rotation="0" id="Connector-11" valLabelx="0" valLabRot="0" x="-84"/>
Connector-9:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-lnod" labelx="-16" objectName="Connector-9" labely="-24" y="-308" endpinid="Node-16-0" enodeid="enode-15" labelrot="0" pointList="-116,-308,-220,-308,-220,-204" rotation="0" id="Connector-9" valLabelx="0" valLabRot="0" x="-116"/>
Connector-15:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Arduino Uno-4-PD7" labelx="-16" objectName="Connector-15" labely="-24" y="-172" endpinid="Node-16-1" enodeid="enode-15" labelrot="0" pointList="-140,-172,-172,-172,-172,-204,-220,-204" rotation="0" id="Connector-15" valLabelx="0" valLabRot="0" x="-140"/>
Connector-17:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Node-16-2" labelx="-16" objectName="Connector-17" labely="-24" y="-204" endpinid="Resistor-3-rPin" enodeid="enode-15" labelrot="0" pointList="-220,-204,-220,-180" rotation="0" id="Connector-17" valLabelx="0" valLabRot="0" x="-220"/>
PlotterWidget-13:
<item modal="false" childrenRect="" normalGeometry="" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="200" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="200" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="200" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" MinVolt="-500" fullScreen="false" windowTitle="" windowIcon="" maximumWidth="1000" objectName="PlotterWidget-13" toolTip="" toolTipDuration="-1" focus="false" MaxVolt="500" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="200" minimumHeight="200" size="" focusPolicy="0" itemtype="Plotter" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
SerialPortWidget-14:
<item modal="false" childrenRect="" normalGeometry="" SettingsProp="COM1,0,3,0,0,0" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="170" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="141" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="313" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" fullScreen="false" windowTitle="Settings" windowIcon="" maximumWidth="450" objectName="SerialPortWidget-14" toolTip="" toolTipDuration="-1" focus="false" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="0" minimumHeight="0" size="" focusPolicy="0" itemtype="SerialPort" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
</circuit>
and I expect the LED to be turned on-off everytime I push the button, however the result is unstable:
I would appreciate if you could help me know if there is something wrong with my code or circuit and I should expect the same behavior on an actual hardware, or this is a simulation issue?
P.S.1. All file can also be downloaded from here.
P.S.2. I'm using this example from Arduino.org website.
P.S.3. I also tried using an actual Arduino, also implementing the suggestions below. However the issue is not resolved. You may see the video here.
arduino-uno led button
I am trying to run this code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState = HIGH && lastButtonState != buttonState) {
flag = !flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
on this SimulIDE model:
<circuit reactStep="50" animate="0" type="simulide_0.1" noLinStep="10" noLinAcc="5" speed="1000000">
Node-16:
<item labelrot="0" y="-204" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-220" labelx="-16" labely="-24" Show_id="false" objectName="Node-16" itemtype="Node" id="Node-16" rotation="0"/>
Arduino Uno-4:
<item hflip="1" Show_id="true" valLabely="0" itemtype="Arduino" vflip="1" labelx="0" objectName="Arduino Uno-4" labely="-20" y="-244" Ser_Port="false" labelrot="0" rotation="0" Program="../../Google Drive/Active projects/SRL/Students/Damian2019/Simulation/20190409/noDelay_20190409/noDelay_20190409.ino.standard.hex" Ser_Monitor="false" id="Arduino Uno-4" valLabelx="0" Mhz="16" valLabRot="0" x="-148"/>
Resistor-3:
<item Unit=" O" hflip="1" Show_id="false" valLabely="6" itemtype="Resistor" Show_res="true" vflip="1" labelx="-12" objectName="Resistor-3" labely="-24" y="-164" labelrot="0" rotation="-90" Resistance="100" id="Resistor-3" valLabelx="-16" valLabRot="0" x="-220"/>
Push-2:
<item labelrot="0" y="-308" valLabRot="0" valLabelx="0" valLabely="0" hflip="1" vflip="1" x="-100" labelx="-16" labely="-24" Show_id="false" objectName="Push-2" itemtype="Push" id="Push-2" rotation="0"/>
Connector-5:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Resistor-3-lPin" labelx="-16" objectName="Connector-5" labely="-24" y="-148" endpinid="Arduino Uno-4-GND0" enodeid="Circ_eNode-6" labelrot="0" pointList="-220,-148,-220,-108,-140,-108" rotation="0" id="Connector-5" valLabelx="0" valLabRot="0" x="-220"/>
Connector-11:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-rnod" labelx="-16" objectName="Connector-11" labely="-24" y="-308" endpinid="Arduino Uno-4-V5V" enodeid="Circ_eNode-12" labelrot="0" pointList="-84,-308,44,-308,44,-148,4,-148" rotation="0" id="Connector-11" valLabelx="0" valLabRot="0" x="-84"/>
Connector-9:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Push-2-lnod" labelx="-16" objectName="Connector-9" labely="-24" y="-308" endpinid="Node-16-0" enodeid="enode-15" labelrot="0" pointList="-116,-308,-220,-308,-220,-204" rotation="0" id="Connector-9" valLabelx="0" valLabRot="0" x="-116"/>
Connector-15:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Arduino Uno-4-PD7" labelx="-16" objectName="Connector-15" labely="-24" y="-172" endpinid="Node-16-1" enodeid="enode-15" labelrot="0" pointList="-140,-172,-172,-172,-172,-204,-220,-204" rotation="0" id="Connector-15" valLabelx="0" valLabRot="0" x="-140"/>
Connector-17:
<item hflip="1" Show_id="false" valLabely="0" itemtype="Connector" vflip="1" startpinid="Node-16-2" labelx="-16" objectName="Connector-17" labely="-24" y="-204" endpinid="Resistor-3-rPin" enodeid="enode-15" labelrot="0" pointList="-220,-204,-220,-180" rotation="0" id="Connector-17" valLabelx="0" valLabRot="0" x="-220"/>
PlotterWidget-13:
<item modal="false" childrenRect="" normalGeometry="" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="200" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="200" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="200" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" MinVolt="-500" fullScreen="false" windowTitle="" windowIcon="" maximumWidth="1000" objectName="PlotterWidget-13" toolTip="" toolTipDuration="-1" focus="false" MaxVolt="500" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="200" minimumHeight="200" size="" focusPolicy="0" itemtype="Plotter" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
SerialPortWidget-14:
<item modal="false" childrenRect="" normalGeometry="" SettingsProp="COM1,0,3,0,0,0" baseSize="" geometry="" sizeIncrement="" windowOpacity="1" windowModified="false" enabled="true" maximumSize="" childrenRegion="" maximumHeight="170" inputMethodHints="0" mouseTracking="false" minimumSize="" frameGeometry="" sizeHint="" windowIconText="" locale="" minimumSizeHint="" height="141" isActiveWindow="true" x="0" accessibleName="" layoutDirection="0" autoFillBackground="false" width="313" windowFilePath="" windowModality="0" maximized="false" sizePolicy="" fullScreen="false" windowTitle="Settings" windowIcon="" maximumWidth="450" objectName="SerialPortWidget-14" toolTip="" toolTipDuration="-1" focus="false" palette="" font="MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0" whatsThis="" pos="" minimumWidth="0" minimumHeight="0" size="" focusPolicy="0" itemtype="SerialPort" updatesEnabled="true" accessibleDescription="" y="0" rect="" frameSize="" minimized="false" acceptDrops="false" styleSheet="" cursor="" visible="false" statusTip="" contextMenuPolicy="1"/>
</circuit>
and I expect the LED to be turned on-off everytime I push the button, however the result is unstable:
I would appreciate if you could help me know if there is something wrong with my code or circuit and I should expect the same behavior on an actual hardware, or this is a simulation issue?
P.S.1. All file can also be downloaded from here.
P.S.2. I'm using this example from Arduino.org website.
P.S.3. I also tried using an actual Arduino, also implementing the suggestions below. However the issue is not resolved. You may see the video here.
arduino-uno led button
arduino-uno led button
edited 11 hours ago
Foad
asked 12 hours ago
FoadFoad
1164
1164
You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago
add a comment |
You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago
You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago
You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago
add a comment |
4 Answers
4
active
oldest
votes
I identify a few problems here:
- The 100 Ohm pulldown resistor for the button is way too low. 1 kOhm to 100 kOhm is typically used here.
if( buttonState = HIGH )
does not compare, it assigns buttonState to HIGH (overwriting the value read withdigitalRead(buttonPin)
). Use the compare-for-equality operator==
here, otherwise theif
just checks if buttonState has been assigned a "truthlike" value (incidentally, HIGH is one of them).- As others have already commented, lastButtonState must be set somewhere after the
if
-block!
Since many Arduinos do have pullup resistors built in, I'd say: drop the resistor completely, instead initialize the button input pin (7) to use its built-in pullup resistor ... this will invert the logic and you'll have to connect the button between pin 7 and GND (i.e. swapping button and resistor), though:
pinMode(buttonPin, INPUT_PULLUP);
This will have the same result as if you replaced the 100 Ohm resistor with a 20 kOhm resistor after swapping button and resistor -- but that resistor is now inside the Arduino. (Take care if you use "Arduino-compatible" boards; sometimes they lack the pullup resistors or have them fixed!).
There still is one problem: bouncing. Pressing a mechanical button leads to the contacts inside the button to bounce a bit against each other, leading to a very fast HIGH-LOW-HIGH-LOW-etc signal before it settles on HIGH. You can alleviate this a bit by adding a delay(5)
at the end of your loop()
, but using a button library that debounces the signal will lead to better results most of the time.
This will lead to this code (also including the ternary operator hint by Michel Keijzers):
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT_PULLUP);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == LOW && lastButtonState != buttonState) {
flag = !flag;
digitalWrite(ledPin13, flag ? LOW : HIGH);
}
lastButtonState = buttonState;
delay(5);
}
This should do the trick (I didn't try it, though).
New contributor
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't haveINPUT_PULLDOWN
. Apparently only Zero has this? I get the errorINPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems thepinMode(buttonPin, INPUT_PULLDOWN);
is equivalent ofpinMode(pin, INPUT); digitalWrite(pin, LOW);
andpinMode(buttonPin, INPUT_PULLUP);
ispinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.
– Foad
8 hours ago
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
add a comment |
Certain Changes in your code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH && lastButtonState != buttonState) {
lastButtonState = buttonState;
flag =!flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
Secondly your hardware model is not good.
ANODE of LED must be connected to PIN13 and Cathode to GND. And switch must be placed between 3.3 V and Pin7 only.
In your model by closing switch you are shorting 3.3V and GND. If you had provided an external pullup then you should use at minimum a 4.7K resistor value. 100ohm never works.
I don't have software for Design so I used Paint and made a sketch for you.
ah my bad thelastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.
– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
add a comment |
There are already great answers, but I also found out about the interrupt functionality:
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, FALLING);
}
void loop() {
digitalWrite(ledPin, state);
}
void blink() {
state = !state;
}
some point:
- no matter using interrupt or the methods above tho process will not achieve stable / deterministic result. The issue lies in the hardware of the push-button and there will be fluctuations which can be interpreted by the MCU. One way to alleviate is to use delay.
- The
attachInterrupt
has four modesLOW
,Change
,FALLING
andRISING
. TheFALLING
andRISING
modes are the one to be used. the other two also lead to very unpredictable result.- Only pins
1
and2
can be used for interrupts. - There is also the option to mix the two methods which you can see here, but I'm not sure if it will improve the stability.
I used this video and information on this page.
add a comment |
This is a comment (but could not use text alignment in a comment):
Instead of
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
You can use:
digitalWrite(ledPin13, flag ? LOW : HIGH);
(It is functionally 100% equal though).
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
|
show 1 more comment
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4 Answers
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4 Answers
4
active
oldest
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active
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active
oldest
votes
I identify a few problems here:
- The 100 Ohm pulldown resistor for the button is way too low. 1 kOhm to 100 kOhm is typically used here.
if( buttonState = HIGH )
does not compare, it assigns buttonState to HIGH (overwriting the value read withdigitalRead(buttonPin)
). Use the compare-for-equality operator==
here, otherwise theif
just checks if buttonState has been assigned a "truthlike" value (incidentally, HIGH is one of them).- As others have already commented, lastButtonState must be set somewhere after the
if
-block!
Since many Arduinos do have pullup resistors built in, I'd say: drop the resistor completely, instead initialize the button input pin (7) to use its built-in pullup resistor ... this will invert the logic and you'll have to connect the button between pin 7 and GND (i.e. swapping button and resistor), though:
pinMode(buttonPin, INPUT_PULLUP);
This will have the same result as if you replaced the 100 Ohm resistor with a 20 kOhm resistor after swapping button and resistor -- but that resistor is now inside the Arduino. (Take care if you use "Arduino-compatible" boards; sometimes they lack the pullup resistors or have them fixed!).
There still is one problem: bouncing. Pressing a mechanical button leads to the contacts inside the button to bounce a bit against each other, leading to a very fast HIGH-LOW-HIGH-LOW-etc signal before it settles on HIGH. You can alleviate this a bit by adding a delay(5)
at the end of your loop()
, but using a button library that debounces the signal will lead to better results most of the time.
This will lead to this code (also including the ternary operator hint by Michel Keijzers):
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT_PULLUP);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == LOW && lastButtonState != buttonState) {
flag = !flag;
digitalWrite(ledPin13, flag ? LOW : HIGH);
}
lastButtonState = buttonState;
delay(5);
}
This should do the trick (I didn't try it, though).
New contributor
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't haveINPUT_PULLDOWN
. Apparently only Zero has this? I get the errorINPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems thepinMode(buttonPin, INPUT_PULLDOWN);
is equivalent ofpinMode(pin, INPUT); digitalWrite(pin, LOW);
andpinMode(buttonPin, INPUT_PULLUP);
ispinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.
– Foad
8 hours ago
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
add a comment |
I identify a few problems here:
- The 100 Ohm pulldown resistor for the button is way too low. 1 kOhm to 100 kOhm is typically used here.
if( buttonState = HIGH )
does not compare, it assigns buttonState to HIGH (overwriting the value read withdigitalRead(buttonPin)
). Use the compare-for-equality operator==
here, otherwise theif
just checks if buttonState has been assigned a "truthlike" value (incidentally, HIGH is one of them).- As others have already commented, lastButtonState must be set somewhere after the
if
-block!
Since many Arduinos do have pullup resistors built in, I'd say: drop the resistor completely, instead initialize the button input pin (7) to use its built-in pullup resistor ... this will invert the logic and you'll have to connect the button between pin 7 and GND (i.e. swapping button and resistor), though:
pinMode(buttonPin, INPUT_PULLUP);
This will have the same result as if you replaced the 100 Ohm resistor with a 20 kOhm resistor after swapping button and resistor -- but that resistor is now inside the Arduino. (Take care if you use "Arduino-compatible" boards; sometimes they lack the pullup resistors or have them fixed!).
There still is one problem: bouncing. Pressing a mechanical button leads to the contacts inside the button to bounce a bit against each other, leading to a very fast HIGH-LOW-HIGH-LOW-etc signal before it settles on HIGH. You can alleviate this a bit by adding a delay(5)
at the end of your loop()
, but using a button library that debounces the signal will lead to better results most of the time.
This will lead to this code (also including the ternary operator hint by Michel Keijzers):
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT_PULLUP);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == LOW && lastButtonState != buttonState) {
flag = !flag;
digitalWrite(ledPin13, flag ? LOW : HIGH);
}
lastButtonState = buttonState;
delay(5);
}
This should do the trick (I didn't try it, though).
New contributor
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't haveINPUT_PULLDOWN
. Apparently only Zero has this? I get the errorINPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems thepinMode(buttonPin, INPUT_PULLDOWN);
is equivalent ofpinMode(pin, INPUT); digitalWrite(pin, LOW);
andpinMode(buttonPin, INPUT_PULLUP);
ispinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.
– Foad
8 hours ago
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
add a comment |
I identify a few problems here:
- The 100 Ohm pulldown resistor for the button is way too low. 1 kOhm to 100 kOhm is typically used here.
if( buttonState = HIGH )
does not compare, it assigns buttonState to HIGH (overwriting the value read withdigitalRead(buttonPin)
). Use the compare-for-equality operator==
here, otherwise theif
just checks if buttonState has been assigned a "truthlike" value (incidentally, HIGH is one of them).- As others have already commented, lastButtonState must be set somewhere after the
if
-block!
Since many Arduinos do have pullup resistors built in, I'd say: drop the resistor completely, instead initialize the button input pin (7) to use its built-in pullup resistor ... this will invert the logic and you'll have to connect the button between pin 7 and GND (i.e. swapping button and resistor), though:
pinMode(buttonPin, INPUT_PULLUP);
This will have the same result as if you replaced the 100 Ohm resistor with a 20 kOhm resistor after swapping button and resistor -- but that resistor is now inside the Arduino. (Take care if you use "Arduino-compatible" boards; sometimes they lack the pullup resistors or have them fixed!).
There still is one problem: bouncing. Pressing a mechanical button leads to the contacts inside the button to bounce a bit against each other, leading to a very fast HIGH-LOW-HIGH-LOW-etc signal before it settles on HIGH. You can alleviate this a bit by adding a delay(5)
at the end of your loop()
, but using a button library that debounces the signal will lead to better results most of the time.
This will lead to this code (also including the ternary operator hint by Michel Keijzers):
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT_PULLUP);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == LOW && lastButtonState != buttonState) {
flag = !flag;
digitalWrite(ledPin13, flag ? LOW : HIGH);
}
lastButtonState = buttonState;
delay(5);
}
This should do the trick (I didn't try it, though).
New contributor
I identify a few problems here:
- The 100 Ohm pulldown resistor for the button is way too low. 1 kOhm to 100 kOhm is typically used here.
if( buttonState = HIGH )
does not compare, it assigns buttonState to HIGH (overwriting the value read withdigitalRead(buttonPin)
). Use the compare-for-equality operator==
here, otherwise theif
just checks if buttonState has been assigned a "truthlike" value (incidentally, HIGH is one of them).- As others have already commented, lastButtonState must be set somewhere after the
if
-block!
Since many Arduinos do have pullup resistors built in, I'd say: drop the resistor completely, instead initialize the button input pin (7) to use its built-in pullup resistor ... this will invert the logic and you'll have to connect the button between pin 7 and GND (i.e. swapping button and resistor), though:
pinMode(buttonPin, INPUT_PULLUP);
This will have the same result as if you replaced the 100 Ohm resistor with a 20 kOhm resistor after swapping button and resistor -- but that resistor is now inside the Arduino. (Take care if you use "Arduino-compatible" boards; sometimes they lack the pullup resistors or have them fixed!).
There still is one problem: bouncing. Pressing a mechanical button leads to the contacts inside the button to bounce a bit against each other, leading to a very fast HIGH-LOW-HIGH-LOW-etc signal before it settles on HIGH. You can alleviate this a bit by adding a delay(5)
at the end of your loop()
, but using a button library that debounces the signal will lead to better results most of the time.
This will lead to this code (also including the ternary operator hint by Michel Keijzers):
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT_PULLUP);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == LOW && lastButtonState != buttonState) {
flag = !flag;
digitalWrite(ledPin13, flag ? LOW : HIGH);
}
lastButtonState = buttonState;
delay(5);
}
This should do the trick (I didn't try it, though).
New contributor
edited 8 hours ago
New contributor
answered 9 hours ago
orithenaorithena
1213
1213
New contributor
New contributor
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't haveINPUT_PULLDOWN
. Apparently only Zero has this? I get the errorINPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems thepinMode(buttonPin, INPUT_PULLDOWN);
is equivalent ofpinMode(pin, INPUT); digitalWrite(pin, LOW);
andpinMode(buttonPin, INPUT_PULLUP);
ispinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.
– Foad
8 hours ago
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
add a comment |
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't haveINPUT_PULLDOWN
. Apparently only Zero has this? I get the errorINPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems thepinMode(buttonPin, INPUT_PULLDOWN);
is equivalent ofpinMode(pin, INPUT); digitalWrite(pin, LOW);
andpinMode(buttonPin, INPUT_PULLUP);
ispinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.
– Foad
8 hours ago
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't have
INPUT_PULLDOWN
. Apparently only Zero has this? I get the error INPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
OMG how could I make such a mistake!!! Thanks for pointing it out. one issue you should consider is that Arduino uno doesn't have
INPUT_PULLDOWN
. Apparently only Zero has this? I get the error INPUT_PULLDOWN was not declared in this scope
– Foad
8 hours ago
ok. it seems the
pinMode(buttonPin, INPUT_PULLDOWN);
is equivalent of pinMode(pin, INPUT); digitalWrite(pin, LOW);
and pinMode(buttonPin, INPUT_PULLUP);
is pinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.– Foad
8 hours ago
ok. it seems the
pinMode(buttonPin, INPUT_PULLDOWN);
is equivalent of pinMode(pin, INPUT); digitalWrite(pin, LOW);
and pinMode(buttonPin, INPUT_PULLUP);
is pinMode(pin, INPUT); digitalWrite(pin, HIGH);
and that syntax doesn't work properly on some versions of Arduino IDE.– Foad
8 hours ago
1
1
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
@Foad You're right, according to arduino.cc/en/Tutorial/DigitalPins INPUT_PULLDOWN seems to be rather seldom... but INPUT_PULLUP should work. Using this would invert the logic on the button pin, though. I'll edit to reflect that.
– orithena
8 hours ago
add a comment |
Certain Changes in your code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH && lastButtonState != buttonState) {
lastButtonState = buttonState;
flag =!flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
Secondly your hardware model is not good.
ANODE of LED must be connected to PIN13 and Cathode to GND. And switch must be placed between 3.3 V and Pin7 only.
In your model by closing switch you are shorting 3.3V and GND. If you had provided an external pullup then you should use at minimum a 4.7K resistor value. 100ohm never works.
I don't have software for Design so I used Paint and made a sketch for you.
ah my bad thelastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.
– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
add a comment |
Certain Changes in your code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH && lastButtonState != buttonState) {
lastButtonState = buttonState;
flag =!flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
Secondly your hardware model is not good.
ANODE of LED must be connected to PIN13 and Cathode to GND. And switch must be placed between 3.3 V and Pin7 only.
In your model by closing switch you are shorting 3.3V and GND. If you had provided an external pullup then you should use at minimum a 4.7K resistor value. 100ohm never works.
I don't have software for Design so I used Paint and made a sketch for you.
ah my bad thelastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.
– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
add a comment |
Certain Changes in your code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH && lastButtonState != buttonState) {
lastButtonState = buttonState;
flag =!flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
Secondly your hardware model is not good.
ANODE of LED must be connected to PIN13 and Cathode to GND. And switch must be placed between 3.3 V and Pin7 only.
In your model by closing switch you are shorting 3.3V and GND. If you had provided an external pullup then you should use at minimum a 4.7K resistor value. 100ohm never works.
I don't have software for Design so I used Paint and made a sketch for you.
Certain Changes in your code:
const int buttonPin = 7;
const int ledPin13 = 13;
int buttonState = 0;
int lastButtonState = buttonState;
bool flag = true;
void setup() {
// initialize the LED pin as an output:
pinMode(ledPin13, OUTPUT);
// initialize the pushbutton pin as an input:
pinMode(buttonPin, INPUT);
}
void loop() {
buttonState = digitalRead(buttonPin);
if (buttonState == HIGH && lastButtonState != buttonState) {
lastButtonState = buttonState;
flag =!flag;
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
}
}
Secondly your hardware model is not good.
ANODE of LED must be connected to PIN13 and Cathode to GND. And switch must be placed between 3.3 V and Pin7 only.
In your model by closing switch you are shorting 3.3V and GND. If you had provided an external pullup then you should use at minimum a 4.7K resistor value. 100ohm never works.
I don't have software for Design so I used Paint and made a sketch for you.
edited 3 hours ago
Community♦
1
1
answered 12 hours ago
VaibhavVaibhav
1124
1124
ah my bad thelastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.
– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
add a comment |
ah my bad thelastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.
– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
ah my bad the
lastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.– Foad
12 hours ago
ah my bad the
lastButtonState = buttonState;
was in the actual code but I dropped it accidentally in the example. would you be kind to draw the correct circuit? I'm not sure if I understand exactly what you mean.– Foad
12 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
The OP is using 5V, not 3.3v. And how is his circuit's switch shorting 3.3V/5V to ground? If pin7 were an output, and LOW, it would be a low resistance path to ground. It might be a good idea to put a 1K resistor on Pin7.
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
In your diagram, you need a current-limiting resistor on the LED or it will both draw too much current from pin13 and over-drive the LED (But I think the OP is using the built-in LED on pin 13 rather than adding an external LED.)
– Duncan C
10 hours ago
2
2
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
There's still a problem in the code: lastButtonState will always be HIGH, because it is inside the if(buttonState == HIGH) block.
– orithena
10 hours ago
add a comment |
There are already great answers, but I also found out about the interrupt functionality:
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, FALLING);
}
void loop() {
digitalWrite(ledPin, state);
}
void blink() {
state = !state;
}
some point:
- no matter using interrupt or the methods above tho process will not achieve stable / deterministic result. The issue lies in the hardware of the push-button and there will be fluctuations which can be interpreted by the MCU. One way to alleviate is to use delay.
- The
attachInterrupt
has four modesLOW
,Change
,FALLING
andRISING
. TheFALLING
andRISING
modes are the one to be used. the other two also lead to very unpredictable result.- Only pins
1
and2
can be used for interrupts. - There is also the option to mix the two methods which you can see here, but I'm not sure if it will improve the stability.
I used this video and information on this page.
add a comment |
There are already great answers, but I also found out about the interrupt functionality:
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, FALLING);
}
void loop() {
digitalWrite(ledPin, state);
}
void blink() {
state = !state;
}
some point:
- no matter using interrupt or the methods above tho process will not achieve stable / deterministic result. The issue lies in the hardware of the push-button and there will be fluctuations which can be interpreted by the MCU. One way to alleviate is to use delay.
- The
attachInterrupt
has four modesLOW
,Change
,FALLING
andRISING
. TheFALLING
andRISING
modes are the one to be used. the other two also lead to very unpredictable result.- Only pins
1
and2
can be used for interrupts. - There is also the option to mix the two methods which you can see here, but I'm not sure if it will improve the stability.
I used this video and information on this page.
add a comment |
There are already great answers, but I also found out about the interrupt functionality:
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, FALLING);
}
void loop() {
digitalWrite(ledPin, state);
}
void blink() {
state = !state;
}
some point:
- no matter using interrupt or the methods above tho process will not achieve stable / deterministic result. The issue lies in the hardware of the push-button and there will be fluctuations which can be interpreted by the MCU. One way to alleviate is to use delay.
- The
attachInterrupt
has four modesLOW
,Change
,FALLING
andRISING
. TheFALLING
andRISING
modes are the one to be used. the other two also lead to very unpredictable result.- Only pins
1
and2
can be used for interrupts. - There is also the option to mix the two methods which you can see here, but I'm not sure if it will improve the stability.
I used this video and information on this page.
There are already great answers, but I also found out about the interrupt functionality:
const byte ledPin = 13;
const byte interruptPin = 2;
volatile byte state = LOW;
void setup() {
pinMode(ledPin, OUTPUT);
pinMode(interruptPin, INPUT_PULLUP);
attachInterrupt(digitalPinToInterrupt(interruptPin), blink, FALLING);
}
void loop() {
digitalWrite(ledPin, state);
}
void blink() {
state = !state;
}
some point:
- no matter using interrupt or the methods above tho process will not achieve stable / deterministic result. The issue lies in the hardware of the push-button and there will be fluctuations which can be interpreted by the MCU. One way to alleviate is to use delay.
- The
attachInterrupt
has four modesLOW
,Change
,FALLING
andRISING
. TheFALLING
andRISING
modes are the one to be used. the other two also lead to very unpredictable result.- Only pins
1
and2
can be used for interrupts. - There is also the option to mix the two methods which you can see here, but I'm not sure if it will improve the stability.
I used this video and information on this page.
edited 8 hours ago
answered 8 hours ago
FoadFoad
1164
1164
add a comment |
add a comment |
This is a comment (but could not use text alignment in a comment):
Instead of
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
You can use:
digitalWrite(ledPin13, flag ? LOW : HIGH);
(It is functionally 100% equal though).
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
|
show 1 more comment
This is a comment (but could not use text alignment in a comment):
Instead of
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
You can use:
digitalWrite(ledPin13, flag ? LOW : HIGH);
(It is functionally 100% equal though).
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
|
show 1 more comment
This is a comment (but could not use text alignment in a comment):
Instead of
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
You can use:
digitalWrite(ledPin13, flag ? LOW : HIGH);
(It is functionally 100% equal though).
This is a comment (but could not use text alignment in a comment):
Instead of
if (flag){
digitalWrite(ledPin13, LOW);
} else {
digitalWrite(ledPin13, HIGH);
}
You can use:
digitalWrite(ledPin13, flag ? LOW : HIGH);
(It is functionally 100% equal though).
answered 12 hours ago
Michel KeijzersMichel Keijzers
6,97251939
6,97251939
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
|
show 1 more comment
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
nice. I did not know we have ternary operator also here On Arduino language.
– Foad
12 hours ago
1
1
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
Actually the Arduino IDE is very similar to C++. The ternary operator is from the C language.
– Michel Keijzers
11 hours ago
1
1
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
Also several libraries are written in C++ (so you can use OO/classes); however some features are better to skip (like the Boost library if it works at all), because of dynamic memory management versus having only a few KB SRAM available.
– Michel Keijzers
11 hours ago
1
1
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
I do not understand why they down voted you. I appreciate your support anyway.
– Foad
3 hours ago
1
1
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
Probably because it should be a comment (but code alignment is only possible inside an answer).
– Michel Keijzers
3 hours ago
|
show 1 more comment
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You need the state-change-detection: arduino.cc/en/Tutorial/StateChangeDetection
– Jot
9 hours ago