Is having explosions as a go-to solution considered bad table manners?
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I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.
Would making such a destructive character be considered disruptive and be frowned upon?
problem-players social starfinder
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add a comment |
$begingroup$
I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.
Would making such a destructive character be considered disruptive and be frowned upon?
problem-players social starfinder
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1
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Related(panels 7, 8, 9) view
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– KorvinStarmast
2 hours ago
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Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
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– Florian Echtler
2 hours ago
add a comment |
$begingroup$
I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.
Would making such a destructive character be considered disruptive and be frowned upon?
problem-players social starfinder
$endgroup$
I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.
Would making such a destructive character be considered disruptive and be frowned upon?
problem-players social starfinder
problem-players social starfinder
edited 5 hours ago
SevenSidedDie♦
207k31665942
207k31665942
asked 9 hours ago
Maiko ChikyuMaiko Chikyu
6,60842067
6,60842067
1
$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago
$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago
add a comment |
1
$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago
$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago
1
1
$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago
$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago
$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago
$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
Using explosions as a go-to solution could be a problem…
…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer to this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.
Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
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$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
add a comment |
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1 Answer
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$begingroup$
Using explosions as a go-to solution could be a problem…
…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer to this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.
Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
add a comment |
$begingroup$
Using explosions as a go-to solution could be a problem…
…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer to this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.
Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
add a comment |
$begingroup$
Using explosions as a go-to solution could be a problem…
…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer to this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.
Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
$endgroup$
Using explosions as a go-to solution could be a problem…
…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.
Will this PC be detrimental to the story?
Your GM can provide the best answer to this question. Check with the GM before the campaign begins.
Will such a destructive character be considered disruptive and be frowned upon?
Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.
Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.
Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.
A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.
edited 2 hours ago
KorvinStarmast
79.9k18249432
79.9k18249432
answered 6 hours ago
lightcatlightcat
3,2181249
3,2181249
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
add a comment |
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago
1
1
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago
add a comment |
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1
$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago
$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago