Is having explosions as a go-to solution considered bad table manners?












8












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I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.



Would making such a destructive character be considered disruptive and be frowned upon?










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  • 1




    $begingroup$
    Related(panels 7, 8, 9) view
    $endgroup$
    – KorvinStarmast
    2 hours ago










  • $begingroup$
    Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
    $endgroup$
    – Florian Echtler
    2 hours ago
















8












$begingroup$


I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.



Would making such a destructive character be considered disruptive and be frowned upon?










share|improve this question











$endgroup$








  • 1




    $begingroup$
    Related(panels 7, 8, 9) view
    $endgroup$
    – KorvinStarmast
    2 hours ago










  • $begingroup$
    Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
    $endgroup$
    – Florian Echtler
    2 hours ago














8












8








8





$begingroup$


I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.



Would making such a destructive character be considered disruptive and be frowned upon?










share|improve this question











$endgroup$




I am working on a Starfinder character who specializes in explosions, whose go-to solution is applying explosives to a problem till it ceases to be a problem. I am afraid I will be perceived as detrimental to the story, though.



Would making such a destructive character be considered disruptive and be frowned upon?







problem-players social starfinder






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 5 hours ago









SevenSidedDie

207k31665942




207k31665942










asked 9 hours ago









Maiko ChikyuMaiko Chikyu

6,60842067




6,60842067








  • 1




    $begingroup$
    Related(panels 7, 8, 9) view
    $endgroup$
    – KorvinStarmast
    2 hours ago










  • $begingroup$
    Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
    $endgroup$
    – Florian Echtler
    2 hours ago














  • 1




    $begingroup$
    Related(panels 7, 8, 9) view
    $endgroup$
    – KorvinStarmast
    2 hours ago










  • $begingroup$
    Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
    $endgroup$
    – Florian Echtler
    2 hours ago








1




1




$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago




$begingroup$
Related(panels 7, 8, 9) view
$endgroup$
– KorvinStarmast
2 hours ago












$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago




$begingroup$
Just for the record, this character is Rico, from the Madagascar Penguins ("Kaboom KABOOM??").
$endgroup$
– Florian Echtler
2 hours ago










1 Answer
1






active

oldest

votes


















14












$begingroup$


Using explosions as a go-to solution could be a problem…



…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.



Will this PC be detrimental to the story?



Your GM can provide the best answer to this question. Check with the GM before the campaign begins.



Will such a destructive character be considered disruptive and be frowned upon?



Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.



Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.



Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.



A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.






share|improve this answer











$endgroup$













  • $begingroup$
    @heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
    $endgroup$
    – lightcat
    5 hours ago






  • 1




    $begingroup$
    I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
    $endgroup$
    – Ifusaso
    2 hours ago











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









14












$begingroup$


Using explosions as a go-to solution could be a problem…



…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.



Will this PC be detrimental to the story?



Your GM can provide the best answer to this question. Check with the GM before the campaign begins.



Will such a destructive character be considered disruptive and be frowned upon?



Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.



Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.



Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.



A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.






share|improve this answer











$endgroup$













  • $begingroup$
    @heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
    $endgroup$
    – lightcat
    5 hours ago






  • 1




    $begingroup$
    I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
    $endgroup$
    – Ifusaso
    2 hours ago
















14












$begingroup$


Using explosions as a go-to solution could be a problem…



…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.



Will this PC be detrimental to the story?



Your GM can provide the best answer to this question. Check with the GM before the campaign begins.



Will such a destructive character be considered disruptive and be frowned upon?



Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.



Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.



Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.



A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.






share|improve this answer











$endgroup$













  • $begingroup$
    @heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
    $endgroup$
    – lightcat
    5 hours ago






  • 1




    $begingroup$
    I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
    $endgroup$
    – Ifusaso
    2 hours ago














14












14








14





$begingroup$


Using explosions as a go-to solution could be a problem…



…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.



Will this PC be detrimental to the story?



Your GM can provide the best answer to this question. Check with the GM before the campaign begins.



Will such a destructive character be considered disruptive and be frowned upon?



Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.



Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.



Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.



A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.






share|improve this answer











$endgroup$




Using explosions as a go-to solution could be a problem…



…or it could be super cool. The only way you'll know is by checking with the people you're playing with, including the GM, the players and their PCs.



Will this PC be detrimental to the story?



Your GM can provide the best answer to this question. Check with the GM before the campaign begins.



Will such a destructive character be considered disruptive and be frowned upon?



Your fellow players should answer this question. Ask them before the PC enters play how they would feel about this kind of character being part of the crew. If they're not keen on the idea, all is not lost: tone down your PC's personality and modify the PC's skill set to fit in.



Every table is unique, so keep checking as the game progresses. If the players appreciate your PC's direct solutions, forge on. If they tire of the monotony of his blow-it-up attitude, mix it up with other appropriate approaches: instead of lobbing flechette grenades at every opportunity, consider other approaches that use the skills of your fellow PCs. For example, collaborate with them to lay down a series of mines or charges connected by det cord - or even completely hang back during some situations.



Ask yourself, "Does this encounter need finesse?" And, if your PC hasn't advanced beyond blowing stuff up, sit out the situation or check with your crew before taking action to determine what would be most helpful.



A player who dominates encounters when other players want to participate takes away from the enjoyment of the whole table, so don't be that player, and, by all means, avoid My Guy Syndrome.







share|improve this answer














share|improve this answer



share|improve this answer








edited 2 hours ago









KorvinStarmast

79.9k18249432




79.9k18249432










answered 6 hours ago









lightcatlightcat

3,2181249




3,2181249












  • $begingroup$
    @heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
    $endgroup$
    – lightcat
    5 hours ago






  • 1




    $begingroup$
    I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
    $endgroup$
    – Ifusaso
    2 hours ago


















  • $begingroup$
    @heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
    $endgroup$
    – lightcat
    5 hours ago






  • 1




    $begingroup$
    I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
    $endgroup$
    – Ifusaso
    2 hours ago
















$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago




$begingroup$
@heyicanchan Thanks! I'm all for collaborative editing and I will probably rollback some of the edits that are more stylistic than clarifying. But not until I get in front of an actual keyboard. Thumbs up.
$endgroup$
– lightcat
5 hours ago




1




1




$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago




$begingroup$
I can confirm this answer. I've had sci-fi/space campaigns (not Starfinder but other systems) that have been very successful as well as ones that have been killed by this type of character (did you know that spaceships bombing buildings from orbit does a ton of damage in Star Wars: Force and Destiny?) Absolutely a great answer, down to the last paragraphs
$endgroup$
– Ifusaso
2 hours ago


















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