How to push a box with physics engine by another object?












1












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I want to push a box by an animated character in Blender 2.8.
First I tried to animate the box by keyframes but this looks very unnatural.



enter image description here



enter image description here



I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



enter image description here










share|improve this question









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    1












    $begingroup$


    I want to push a box by an animated character in Blender 2.8.
    First I tried to animate the box by keyframes but this looks very unnatural.



    enter image description here



    enter image description here



    I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



    I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



    enter image description here










    share|improve this question









    $endgroup$















      1












      1








      1





      $begingroup$


      I want to push a box by an animated character in Blender 2.8.
      First I tried to animate the box by keyframes but this looks very unnatural.



      enter image description here



      enter image description here



      I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



      I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



      enter image description here










      share|improve this question









      $endgroup$




      I want to push a box by an animated character in Blender 2.8.
      First I tried to animate the box by keyframes but this looks very unnatural.



      enter image description here



      enter image description here



      I think this will look much more realistic when the animated character pushes the box with help of physic engine and collusion logic.



      I played around with some settings regarding this in Collusion and Rigid Body. But it is pretty hard to understand what is going on there as a beginner.



      enter image description here







      physics collision






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 5 hours ago









      Stephan AhlfStephan Ahlf

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      1253






















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          $begingroup$

          Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



          enter image description here






          share|improve this answer









          $endgroup$





















            0












            $begingroup$

            you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






            share|improve this answer








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              2 Answers
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              $begingroup$

              Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



              enter image description here






              share|improve this answer









              $endgroup$


















                2












                $begingroup$

                Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                enter image description here






                share|improve this answer









                $endgroup$
















                  2












                  2








                  2





                  $begingroup$

                  Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                  enter image description here






                  share|improve this answer









                  $endgroup$



                  Better if you use a copy location constraint on the box by a hand bone. You can set keyframes for the influence, so the character can release it.



                  enter image description here







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 4 hours ago









                  FFellerFFeller

                  64227




                  64227

























                      0












                      $begingroup$

                      you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                      share|improve this answer








                      New contributor




                      ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                      Check out our Code of Conduct.






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                        0












                        $begingroup$

                        you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                        share|improve this answer








                        New contributor




                        ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.






                        $endgroup$
















                          0












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                          $begingroup$

                          you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.






                          share|improve this answer








                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.






                          $endgroup$



                          you could try setting the box to an active rigid body type and then the character will be passive. when you animate the character with keyframes it will interact with the box.







                          share|improve this answer








                          New contributor




                          ggxgaming is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.









                          share|improve this answer



                          share|improve this answer






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                          answered 2 hours ago









                          ggxgamingggxgaming

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