A short nim game












0












$begingroup$


There are 50 lucifers on the table.



The rules are:



-You may take 5 lucifers each turn.



-After player 1 has taken some amount of lucifers, it is player 2's turn.



-The player who takes the last lucifer wins!



Puzzle:



Find a strategy that you can almost always win.



Hint: It has to do with the amount of maximum lucifers you can take.









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    0












    $begingroup$


    There are 50 lucifers on the table.



    The rules are:



    -You may take 5 lucifers each turn.



    -After player 1 has taken some amount of lucifers, it is player 2's turn.



    -The player who takes the last lucifer wins!



    Puzzle:



    Find a strategy that you can almost always win.



    Hint: It has to do with the amount of maximum lucifers you can take.









    share







    New contributor




    harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.







    $endgroup$















      0












      0








      0





      $begingroup$


      There are 50 lucifers on the table.



      The rules are:



      -You may take 5 lucifers each turn.



      -After player 1 has taken some amount of lucifers, it is player 2's turn.



      -The player who takes the last lucifer wins!



      Puzzle:



      Find a strategy that you can almost always win.



      Hint: It has to do with the amount of maximum lucifers you can take.









      share







      New contributor




      harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.







      $endgroup$




      There are 50 lucifers on the table.



      The rules are:



      -You may take 5 lucifers each turn.



      -After player 1 has taken some amount of lucifers, it is player 2's turn.



      -The player who takes the last lucifer wins!



      Puzzle:



      Find a strategy that you can almost always win.



      Hint: It has to do with the amount of maximum lucifers you can take.







      game nim





      share







      New contributor




      harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share







      New contributor




      harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share



      share






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      harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 9 mins ago









      harmharm

      1




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      New contributor




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      New contributor





      harm is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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          $begingroup$

          If you have to take exactly 5:




          Well, the second player wins trivially.




          If you can take a number from 1 up to 5 (which is what I'm assuming)




          As the first player, always end on a multiple of 6. Start by taking 2 to bring the number to 48. No matter what your opponent does, bring it down to 42, then 36, then 30, then... you get the point. Eventually, you'll get it down to 6. Then your opponent has to leave 1 to 5, and you can take all of the remaining ones and win.




          If you can take a number from 0 up to 5




          The game will be deadlocked at 48, with neither player opting to take any because then the other player will bring it down to the next multiple of 6.






          share









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            1 Answer
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            0












            $begingroup$

            If you have to take exactly 5:




            Well, the second player wins trivially.




            If you can take a number from 1 up to 5 (which is what I'm assuming)




            As the first player, always end on a multiple of 6. Start by taking 2 to bring the number to 48. No matter what your opponent does, bring it down to 42, then 36, then 30, then... you get the point. Eventually, you'll get it down to 6. Then your opponent has to leave 1 to 5, and you can take all of the remaining ones and win.




            If you can take a number from 0 up to 5




            The game will be deadlocked at 48, with neither player opting to take any because then the other player will bring it down to the next multiple of 6.






            share









            $endgroup$


















              0












              $begingroup$

              If you have to take exactly 5:




              Well, the second player wins trivially.




              If you can take a number from 1 up to 5 (which is what I'm assuming)




              As the first player, always end on a multiple of 6. Start by taking 2 to bring the number to 48. No matter what your opponent does, bring it down to 42, then 36, then 30, then... you get the point. Eventually, you'll get it down to 6. Then your opponent has to leave 1 to 5, and you can take all of the remaining ones and win.




              If you can take a number from 0 up to 5




              The game will be deadlocked at 48, with neither player opting to take any because then the other player will bring it down to the next multiple of 6.






              share









              $endgroup$
















                0












                0








                0





                $begingroup$

                If you have to take exactly 5:




                Well, the second player wins trivially.




                If you can take a number from 1 up to 5 (which is what I'm assuming)




                As the first player, always end on a multiple of 6. Start by taking 2 to bring the number to 48. No matter what your opponent does, bring it down to 42, then 36, then 30, then... you get the point. Eventually, you'll get it down to 6. Then your opponent has to leave 1 to 5, and you can take all of the remaining ones and win.




                If you can take a number from 0 up to 5




                The game will be deadlocked at 48, with neither player opting to take any because then the other player will bring it down to the next multiple of 6.






                share









                $endgroup$



                If you have to take exactly 5:




                Well, the second player wins trivially.




                If you can take a number from 1 up to 5 (which is what I'm assuming)




                As the first player, always end on a multiple of 6. Start by taking 2 to bring the number to 48. No matter what your opponent does, bring it down to 42, then 36, then 30, then... you get the point. Eventually, you'll get it down to 6. Then your opponent has to leave 1 to 5, and you can take all of the remaining ones and win.




                If you can take a number from 0 up to 5




                The game will be deadlocked at 48, with neither player opting to take any because then the other player will bring it down to the next multiple of 6.







                share











                share


                share










                answered 3 mins ago









                Excited RaichuExcited Raichu

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