How does commander damage interact with cards that prevent you from losing the game?
If you have take the last 21 commander damage from a single commander and play a card that prevents you from losing, what happens when that card stops protecting you? Example being Angel's Grace or Stunning Reversal.
magic-the-gathering
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If you have take the last 21 commander damage from a single commander and play a card that prevents you from losing, what happens when that card stops protecting you? Example being Angel's Grace or Stunning Reversal.
magic-the-gathering
add a comment |
If you have take the last 21 commander damage from a single commander and play a card that prevents you from losing, what happens when that card stops protecting you? Example being Angel's Grace or Stunning Reversal.
magic-the-gathering
If you have take the last 21 commander damage from a single commander and play a card that prevents you from losing, what happens when that card stops protecting you? Example being Angel's Grace or Stunning Reversal.
magic-the-gathering
magic-the-gathering
asked yesterday
Shadow Z.Shadow Z.
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The rule that makes you lose the game from commander damage is one of the State-based actions (specifically, rule 704.5v). These are checked every time any player gains priority. The two cards you mentioned interact with this in different ways:
Angel's Grace stops you from losing for a specific duration within the game (this turn). During that duration you won't lose the game for that reason or any other. As soon as that duration ends, the next time state-based actions are checked you will lose the game, because you still have 21 commander damage.
Stunning Reversal replaces a single time that you would lose the game. In that case, after you take the 21st point of damage the state-based action in question applies, and Stunning Reversal's effect replaces it and you follow its instructions, and then state-based actions are immediately checked again and you still have 21 commander damage so you lose the game.
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The rule that makes you lose the game from commander damage is one of the State-based actions (specifically, rule 704.5v). These are checked every time any player gains priority. The two cards you mentioned interact with this in different ways:
Angel's Grace stops you from losing for a specific duration within the game (this turn). During that duration you won't lose the game for that reason or any other. As soon as that duration ends, the next time state-based actions are checked you will lose the game, because you still have 21 commander damage.
Stunning Reversal replaces a single time that you would lose the game. In that case, after you take the 21st point of damage the state-based action in question applies, and Stunning Reversal's effect replaces it and you follow its instructions, and then state-based actions are immediately checked again and you still have 21 commander damage so you lose the game.
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
add a comment |
The rule that makes you lose the game from commander damage is one of the State-based actions (specifically, rule 704.5v). These are checked every time any player gains priority. The two cards you mentioned interact with this in different ways:
Angel's Grace stops you from losing for a specific duration within the game (this turn). During that duration you won't lose the game for that reason or any other. As soon as that duration ends, the next time state-based actions are checked you will lose the game, because you still have 21 commander damage.
Stunning Reversal replaces a single time that you would lose the game. In that case, after you take the 21st point of damage the state-based action in question applies, and Stunning Reversal's effect replaces it and you follow its instructions, and then state-based actions are immediately checked again and you still have 21 commander damage so you lose the game.
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
add a comment |
The rule that makes you lose the game from commander damage is one of the State-based actions (specifically, rule 704.5v). These are checked every time any player gains priority. The two cards you mentioned interact with this in different ways:
Angel's Grace stops you from losing for a specific duration within the game (this turn). During that duration you won't lose the game for that reason or any other. As soon as that duration ends, the next time state-based actions are checked you will lose the game, because you still have 21 commander damage.
Stunning Reversal replaces a single time that you would lose the game. In that case, after you take the 21st point of damage the state-based action in question applies, and Stunning Reversal's effect replaces it and you follow its instructions, and then state-based actions are immediately checked again and you still have 21 commander damage so you lose the game.
The rule that makes you lose the game from commander damage is one of the State-based actions (specifically, rule 704.5v). These are checked every time any player gains priority. The two cards you mentioned interact with this in different ways:
Angel's Grace stops you from losing for a specific duration within the game (this turn). During that duration you won't lose the game for that reason or any other. As soon as that duration ends, the next time state-based actions are checked you will lose the game, because you still have 21 commander damage.
Stunning Reversal replaces a single time that you would lose the game. In that case, after you take the 21st point of damage the state-based action in question applies, and Stunning Reversal's effect replaces it and you follow its instructions, and then state-based actions are immediately checked again and you still have 21 commander damage so you lose the game.
answered yesterday
murgatroid99♦murgatroid99
46.6k7111191
46.6k7111191
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
add a comment |
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
Ah, I feared those were the cases. Besides a card like Platinum Angel, is there a way to get around death by commander damage?
– Shadow Z.
15 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
@ShadowZ You could give your opponent an Abyssal Persecutor using something like Donate or Zedruu the Greathearted. But there is no way to "undo" Commander Damage to make it so that you actually have less than 21 once you have reached 21.
– GendoIkari
14 hours ago
1
1
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
@ShadowZ. Actually there is one... you could restart the game with Karn Liberated.
– GendoIkari
14 hours ago
add a comment |
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