Creating a puzzle with rotating parts and logical approach












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I am a game developer working on a project and I had this idea to add to the following puzzle:



There are two robotic "tentacles", each with 4 joints. The player can control some (not all, on purpose) of the joints by adding 30 degrees per click (3 times max, then it returns to the original position), some of which are also interconnected. For example, rotating the lowest joint of the left arm (which therefore rotates the whole arm) will also rotate the top joint of the right arm.
The goal would be for both tentacles to reach particular position.

The problem is that I cannot see how to make it solvable logically instead of randomly rotate individual parts. Is there something I could follow to make it like that?









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  • $begingroup$
    Hey there! Would it be possible for you to add a diagram?
    $endgroup$
    – Hugh
    1 min ago
















0












$begingroup$


I am a game developer working on a project and I had this idea to add to the following puzzle:



There are two robotic "tentacles", each with 4 joints. The player can control some (not all, on purpose) of the joints by adding 30 degrees per click (3 times max, then it returns to the original position), some of which are also interconnected. For example, rotating the lowest joint of the left arm (which therefore rotates the whole arm) will also rotate the top joint of the right arm.
The goal would be for both tentacles to reach particular position.

The problem is that I cannot see how to make it solvable logically instead of randomly rotate individual parts. Is there something I could follow to make it like that?









share







New contributor




John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$












  • $begingroup$
    Hey there! Would it be possible for you to add a diagram?
    $endgroup$
    – Hugh
    1 min ago














0












0








0





$begingroup$


I am a game developer working on a project and I had this idea to add to the following puzzle:



There are two robotic "tentacles", each with 4 joints. The player can control some (not all, on purpose) of the joints by adding 30 degrees per click (3 times max, then it returns to the original position), some of which are also interconnected. For example, rotating the lowest joint of the left arm (which therefore rotates the whole arm) will also rotate the top joint of the right arm.
The goal would be for both tentacles to reach particular position.

The problem is that I cannot see how to make it solvable logically instead of randomly rotate individual parts. Is there something I could follow to make it like that?









share







New contributor




John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







$endgroup$




I am a game developer working on a project and I had this idea to add to the following puzzle:



There are two robotic "tentacles", each with 4 joints. The player can control some (not all, on purpose) of the joints by adding 30 degrees per click (3 times max, then it returns to the original position), some of which are also interconnected. For example, rotating the lowest joint of the left arm (which therefore rotates the whole arm) will also rotate the top joint of the right arm.
The goal would be for both tentacles to reach particular position.

The problem is that I cannot see how to make it solvable logically instead of randomly rotate individual parts. Is there something I could follow to make it like that?







puzzle-creation puzzle-theory





share







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John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share







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John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share



share






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asked 8 mins ago









John VJohn V

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New contributor





John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






John V is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • $begingroup$
    Hey there! Would it be possible for you to add a diagram?
    $endgroup$
    – Hugh
    1 min ago


















  • $begingroup$
    Hey there! Would it be possible for you to add a diagram?
    $endgroup$
    – Hugh
    1 min ago
















$begingroup$
Hey there! Would it be possible for you to add a diagram?
$endgroup$
– Hugh
1 min ago




$begingroup$
Hey there! Would it be possible for you to add a diagram?
$endgroup$
– Hugh
1 min ago










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